198,617 Commits over 4,140 Days - 2.00cph!

40 Days Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
40 Days Ago
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40 Days Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
40 Days Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
40 Days Ago
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40 Days Ago
Float cubes textures
40 Days Ago
main -> new_menu
40 Days Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
40 Days Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
40 Days Ago
Scroll fade on description box
40 Days Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
40 Days Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
40 Days Ago
udpated potato crate to use relief mapping
40 Days Ago
ammo and food updates
40 Days Ago
merge from main
40 Days Ago
phrases
40 Days Ago
Merge from naval update
40 Days Ago
Merge from main to naval update
40 Days Ago
Submitting work to update branch
40 Days Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
40 Days Ago
merge from loot_spawns
40 Days Ago
Removed stray silencer loot spawns
40 Days Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
40 Days Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
40 Days Ago
Merge from main
40 Days Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
40 Days Ago
Christmas light bulb spawning fixes
40 Days Ago
First pass chandelier, using ceiling light model but has player configurable length
40 Days Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
40 Days Ago
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40 Days Ago
String light fixes, manifest
40 Days Ago
Cherrypick 122713, I have no clue how this disappeared
40 Days Ago
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40 Days Ago
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40 Days Ago
Restored hanging bulbs string light
40 Days Ago
Fixed some line generation issue
40 Days Ago
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40 Days Ago
Removing a point refunds the consummed length
40 Days Ago
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40 Days Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
40 Days Ago
Compile fixes
40 Days Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
40 Days Ago
update iconrender_improvements/batch
40 Days Ago
merge from main -> iconrender_improvements
40 Days Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
40 Days Ago
Fixed incorrect button prefab sizing