224,214 Commits over 3,684 Days - 2.54cph!

38 Days Ago
Merged harbor_tweaks_4
38 Days Ago
Fixed issue preventing harbor 2 from being considered as a docking point
38 Days Ago
added plaster_kid_a1 material added textured_ceiling_a material
38 Days Ago
▆▋▇▊ ▉▊▉▄▇▇▅▌
38 Days Ago
new shirt and bodygroups sorted on npc vmdl
38 Days Ago
Bump .exe version
38 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
38 Days Ago
Books phonebook diary and journal
38 Days Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
38 Days Ago
Modified shader to be more explicit about render paths
38 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
38 Days Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
38 Days Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
38 Days Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
38 Days Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
38 Days Ago
player update. setting up p17 weapon
38 Days Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
38 Days Ago
Disabled snapping when in a building blocked zone
38 Days Ago
door latches
38 Days Ago
Don't check require component while deserializing, wait until post deserialize
38 Days Ago
Update art_showcase.scene
38 Days Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
38 Days Ago
Update flag_oakwood_color.png
38 Days Ago
More boilerplate for nodes / graph
38 Days Ago
Debug view for scene ref nodes
38 Days Ago
Added more speed tree test data
38 Days Ago
adding speedtree test assets
38 Days Ago
Merged from main
38 Days Ago
Start blocking out state machine resource + editor window
38 Days Ago
Subtracting 94522
38 Days Ago
Missed files
38 Days Ago
Added speedtree files
38 Days Ago
Deleted and moved files
38 Days Ago
Further work on speed tree
38 Days Ago
Fix hover loot not working from backpack -> vending machine
38 Days Ago
Fix login exception
38 Days Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
38 Days Ago
Header tweaks
38 Days Ago
Fix backpack UI staying active on screen after backpack is closed
38 Days Ago
Deleted Minigun World Model Texture PSD Files Imported Minigun World Model Texture Targa Files Re-Setup Minigun World Model Material
38 Days Ago
merge from sat tube
38 Days Ago
oilrigs S2P
38 Days Ago
merge from main
38 Days Ago
Warn Nvidia driver 551.23 for known issues Stop compiling rendersystemdx11, remove -dx11 switch Clean up IRenderHardwareConfig no need for all this DX8/360 crap, remove dxsupport.cfg override vfxcompile: stop compiling dxbc, remove vfx_dx11 Remove "Compile Optimized Shaders", spirv-opt always runs
38 Days Ago
Set bindpose transforms before applying physics bones ModelBoneTransformProxy.SetWorldTransform needs to set the bone transform local to the renderer transform, fixes bones blowing up when moving them in editor
38 Days Ago
Update height clamp
38 Days Ago
Update API URL
38 Days Ago
Parse commandline properly to prevent projects with `-test` in the name breaking sbox-issues/issues/5208 Test for multiple keyframe percentages (sbox-issues/issues/5168) Support multiple keyframe percentages e.g. ```scss @keyframes tilt { 0%, 10% { transform: rotate(0deg) scale(1); transform-origin: center; } } ``` sbox-issues/issues/5168 Vector2Int, Vector3Int sbox-issues/issues/4995
38 Days Ago
Merged in harbor_tweaks_4_cargoship
38 Days Ago
Merged in harbor_tweaks_4_cargoship