249,353 Commits over 3,959 Days - 2.62cph!

42 Days Ago
merge from fix_copypaste_shipping_container_color -> main
42 Days Ago
Fix shipping container colors being reset to random when pasting entities
42 Days Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
42 Days Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
42 Days Ago
manifest
42 Days Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
42 Days Ago
Upgrader basics
42 Days Ago
New: support xml-style errors from API Allows to see more details about what's going wrong with the request(Azure SAS errors are xml) Tests: got the SAS error locally, saw the logs in ServerManager Bugfix: don't use a closed stream when retrying backup uploading If we fail the upload at the point of consuming the stream (so passed backupBegin), it will close the stream and fall over on Position call, making retries useless. Tests: when running own server it was erroring out on retries with stream closed exception - not anymore. Bugfix: Don't wait after last upload retry Tests: Saw the uploads fail, didn't see the log after last attempt. Update: renamed file back to BackupData I shouldn't have renamed it in the first place. Clean: removing obsolete property Tests: local run was able to upload files
42 Days Ago
viewmodel wooden shield animaionns edited
42 Days Ago
Compile fix
42 Days Ago
Move PlayerController.Animation behaviour to MoveMode
42 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
42 Days Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
42 Days Ago
Punch card
42 Days Ago
merge from fix_telephone_grid -> main
42 Days Ago
viewmodel metal shield anims updated so the arm is visible
42 Days Ago
Add an alternate render method
42 Days Ago
Switch telephone to using the MapHelper class
42 Days Ago
merge from main
42 Days Ago
Add `printgrid` command to debug position -> grid name code
42 Days Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
42 Days Ago
Dynamic NavMesh Obstacles (#1706) Allows to block of certain areas of the navmesh both in editor and at runtime. For this we introduce and expose the concept of **navmesh areas**. Areas can affect navmesh generation and agent behavior/pathing. ### Details - Accomplished by implementing a tile cache that stores an intermediate representation of the navmesh - The intermediate representation can be used to modify & remove areas of the navmesh. - Modifying the intermediate state is magnitudes cheaper than rebuilding the navmesh from scratch. - Static areas are basically free. - Moving areas are a bit more expensive, but you should be able to have at least a couple of dozens of them - The area's shape is defined by a (trigger) collider that can be linked to a nav area component https://files.facepunch.com/lolleko/1b2911b1/sbox-dev_JTOOu8AAeA.png https://files.facepunch.com/lolleko/1b2911b1/sbox-dev_3XdDSxj7Ly.mp4 https://files.facepunch.com/lolleko/1b2511b1/sbox-dev_XBNEUDAPfh.mp4 https://files.facepunch.com/lolleko/1b2111b1/sbox-dev_CQAKEpUbQk.mp4 ### Summary Allows to create a navmesh area, link it to a (trigger) collider & set it to blocking to create an obstacle. In the future we can expand on area functionality: custom tags, local navmesh generation parameters...
42 Days Ago
Fix NRE on editor shutdown
42 Days Ago
merge from wallpaper_analytics -> main
42 Days Ago
Add analytics when spraycan is used to change entity skin in the world
42 Days Ago
Log skin id of any entity submitted to analytics
42 Days Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
42 Days Ago
merge from main -> wallpaper_analytics
42 Days Ago
fix codegen (used changes from different branch)
42 Days Ago
merge from main -> wallpaper_analytics
42 Days Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
42 Days Ago
Fix NavmeshArea.IsBlocking not toggling state
42 Days Ago
Lock high priority network queue behind convar `high_priority_network_queue`
42 Days Ago
merge from main -> network_queue_priority
42 Days Ago
codegen
42 Days Ago
GameObject serializing survives when a child is somehow added during serialization
42 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
42 Days Ago
merge from /flashlightfixes/fulloverhaul
42 Days Ago
merge from landmine_disarm_explode_bugfix
42 Days Ago
more balancing zoom perk
42 Days Ago
Leaderboard backup, run #15749
42 Days Ago
Dir change
42 Days Ago
Experimental invoke based reload system tests
42 Days Ago
Backups/unsaved
42 Days Ago
balancing fix cursor hotspots attack satellite perk balancing
42 Days Ago
Fixed showing the wrong other inventory :facepalm:
42 Days Ago
Fix NRE in color picker when there's no parent
42 Days Ago
Fuck it Fixed PlayedCards grouping target cards based on who played the card, not who they are targeting
42 Days Ago
Bday 11 poster scene tweaks + backups
42 Days Ago
Can distinguish targeted cards in PlayedCards panel, as well as global cards