192,350 Commits over 4,049 Days - 1.98cph!

32 Days Ago
updated vertical slice loadout
32 Days Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
32 Days Ago
Bugfix: check if ignore grids (terrain, water) are present - Covers cases in editor where they haven't been setup yet Tests: ran unit tests
32 Days Ago
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity Tests: none, trivial change
32 Days Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
32 Days Ago
Merge: from main Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
32 Days Ago
Incapacitate dart now requires snake venom for crafting
32 Days Ago
Updated Water Treatment Tank Materials and Textures
32 Days Ago
Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests) Tests: ran unit tests
32 Days Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
32 Days Ago
zigg scene hierarchy cleanup
32 Days Ago
Merge from jungle_update
32 Days Ago
Merge from snakes
32 Days Ago
Fixed viewmodel arms not getting tinted
32 Days Ago
Added ping leeway to GetReactionTime calculation
33 Days Ago
Bugfix: fix GamePhysics batched queries bugs - Was incorrectly indexing the array of results - GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code) Tests: ran unit tests - they now pass
33 Days Ago
Merge from snakes
33 Days Ago
Merge from main
33 Days Ago
Undo accidental changes
33 Days Ago
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
33 Days Ago
zigg jungle overgwrowth progress
33 Days Ago
Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly. Tests: ran all tests
33 Days Ago
Snake corpse. Spawn corpse.
33 Days Ago
Additional fixes for Metal API
33 Days Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
33 Days Ago
Added placeholder snake venom item
33 Days Ago
Remove some debug spam
33 Days Ago
Reaction time and chance to reposition tweaks
33 Days Ago
lerp direction changes rather than straight setting
33 Days Ago
Tweaked boomerang return arc
33 Days Ago
Merge from jungle_update
33 Days Ago
Fixed look rotation zero error on server projectiles
33 Days Ago
Update: making PlayerCache a server-only utility - Made some tests server only It's an intrusive collection (requires an int field on BasePlayer), and we only add it for server version of player. For now there's no need to generalize it anyway. Tests: compiled in editor
33 Days Ago
main -> Boomerang
33 Days Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
33 Days Ago
Merge from high_walls_skins
33 Days Ago
Merge from main
33 Days Ago
Compile fix
33 Days Ago
Fixed frontier icons not mip mapping
33 Days Ago
Set snake population biome to jungle
33 Days Ago
Fixed frontier wall item move sounds
33 Days Ago
Fixed high external frontier walls not dropping gibs
33 Days Ago
Merge from blowpipe
33 Days Ago
Merge from snakes
33 Days Ago
Fix frontier wall not respawning properly when reskinned
33 Days Ago
Merge from jungle_update (protocol bump)
33 Days Ago
zigg jungle overgwrowth progress
33 Days Ago
Bump protocol
33 Days Ago
Move some code
33 Days Ago
Merge from deployable_corpse