130,912 Commits over 4,232 Days - 1.29cph!

33 Days Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
33 Days Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
33 Days Ago
Fix potential index out of range exception when displaying mission rewards during conversation
33 Days Ago
disabled relief mapping on fish piles material
33 Days Ago
fixed zfight on boat low wall posts when adjacent
33 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
33 Days Ago
Fix mission item pickup being setup wrong on small oil rig
33 Days Ago
RPG7 - updated viewmodel, WIP textures
33 Days Ago
Merge from naval_missions
33 Days Ago
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33 Days Ago
Merge from /indirect_instancing/layers
33 Days Ago
push up 2nd half of the asset
33 Days Ago
Push up new meshing asset with source
33 Days Ago
Remove spam logs
33 Days Ago
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33 Days Ago
Tac Gloves texture update
33 Days Ago
Remove old meshing asset
33 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
33 Days Ago
Remove socket free
33 Days Ago
hull_square sockets
33 Days Ago
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33 Days Ago
aniamtion controller created for boat small engine
33 Days Ago
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33 Days Ago
Anchor sockets wip
33 Days Ago
Updating small ramp skinning
33 Days Ago
AI Debug Disable (Gunning for Ians Job Patch)
33 Days Ago
Merge from gpu_frametime_logging
33 Days Ago
Merge from shader_cascades_light_leak_fix
33 Days Ago
merge from naval_update/deep_sea
33 Days Ago
Adding 50 cal rear single rig
33 Days Ago
created boat small ramp anim controller
33 Days Ago
Material Fix front turret
33 Days Ago
Merge from boat_building
33 Days Ago
Codegen
33 Days Ago
Beachside fixes.
33 Days Ago
Spawning new player_model prefab with baker component for NPC's
33 Days Ago
floating city 2 HLOD rebake, s2p
33 Days Ago
Merge from parent
33 Days Ago
Merge from main
33 Days Ago
merge from baseplayer_vis_nre
33 Days Ago
Spawn improvements.
33 Days Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
33 Days Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
33 Days Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.