199,603 Commits over 4,140 Days - 2.01cph!

1 Year Ago
Sorted test map so boat outer patrol paths can be generated properly
1 Year Ago
Subtract 93971. Seeing if we can do this another way.
1 Year Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
1 Year Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
1 Year Ago
Refactor what packets are ordered into `PacketOrdering.cs`
1 Year Ago
1 Year Ago
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
1 Year Ago
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
1 Year Ago
Cherrypick CS 92789
1 Year Ago
Reapply CS 92766 without the StartWrite( PacketId ) change
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Fix some more fields only present on CLIENT - BasePlayer - MarketPlace - Demos - DemoItem - BaseEventUI - CardGameUI
1 Year Ago
Fix server compile error (keep door trigger box serializable)
1 Year Ago
Fix merge addition in Door.cs
1 Year Ago
test export
1 Year Ago
Merge from main -> editor_compare_client_server_fields
1 Year Ago
merge from io_entity_snapping/button_fix
1 Year Ago
merge from full_server_demos
1 Year Ago
merge from fix_demo_threaded_networking
1 Year Ago
Fixed IO button bounds mismatch
1 Year Ago
merge from localization_tools
1 Year Ago
Merged main to io_entity_snapping
1 Year Ago
merge from fix_flex_manager_spam
1 Year Ago
merge from tutorial_island
1 Year Ago
fix for elite loot crate missing its bottom face
1 Year Ago
Remove standing weapon rack from excluded list for Pickaxe
1 Year Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
1 Year Ago
some more testing
1 Year Ago
Temp debug gizmo drawing. TimeSince init fix.
1 Year Ago
Removed massive file erroneously added
1 Year Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
1 Year Ago
merge from maptooltips_nameupdate
1 Year Ago
More deploy/mount logic and balance convars.
1 Year Ago
Renames
1 Year Ago
Merged from main
1 Year Ago
merge from connect_srv
1 Year Ago
merge from lock_deploy_guide_fix
1 Year Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
1 Year Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
1 Year Ago
Fix changes to debug.getregistry Updated language files
1 Year Ago
1 Year Ago
Redeopment interval convar
1 Year Ago
Merged main to electricity_power_fixes
1 Year Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
1 Year Ago
Compile fix
1 Year Ago
merge from BindFeedback
1 Year Ago
merge from io_entity_snapping
1 Year Ago
NavMeshObstacle tweaks
1 Year Ago
Weapon Rack text and Brutalist release date
1 Year Ago
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