126,057 Commits over 4,171 Days - 1.26cph!

49 Days Ago
Possibly fixed some issues with modifiers not calculating time properly
49 Days Ago
compass sounds
49 Days Ago
Compile fix
49 Days Ago
Codegen to fix compile errors
49 Days Ago
Merge from main
49 Days Ago
Test convars to try and track down bugs with notifications (in builds only) Safely await notification handling rather than fire and forget Better hashcode to test ui notificiations against Properly await backend updates Fix notification empty icon not centering after empting a set of notifications
49 Days Ago
Added new store content Some localization fixes
49 Days Ago
Flip notfications so the latest notification is at the top and not the bottom
49 Days Ago
Convar fix
49 Days Ago
new_menu -> main
49 Days Ago
Introduce a new Rust Plus modal rather than trying to do everything with a single button Pipe existing systems to the new button Remove old button and code
49 Days Ago
Fixed placeholder texts in the gesture menu Removed the shadows from the wheel sprite and use trueshadow instead
49 Days Ago
Steam inventory text wrapping fixes
49 Days Ago
Fixed store featured extending when the timer texts are too long
49 Days Ago
Simplified how the scroll view is populated
49 Days Ago
merge from fix_icon_generator_hide_during_render -> main
49 Days Ago
Fixed cart showing on top of the social menu
49 Days Ago
Pilot Ejector Seat - Added cinematic 4K Textures for media
49 Days Ago
Fixed featured weekly skin not generating its icon color
49 Days Ago
Fixed demo window blur
49 Days Ago
merge from main
49 Days Ago
Add button to force the tutorial Add quit tutorial button (why did we not have this) Fix NRE when store hero tries to roll video too early
49 Days Ago
Ensure store hero always preloads after the store
49 Days Ago
tugboat horn sounds
49 Days Ago
merge from new_menu
49 Days Ago
Compile fix
49 Days Ago
Update HideDuringRender of the camper van prefab as an example
49 Days Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
49 Days Ago
Added a dismisser to the menus chat Opens with the chat keybind Fixes
49 Days Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
49 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
49 Days Ago
Tweaked skin viewer road sign jacket
49 Days Ago
merge toggleable weapon stats display to main
49 Days Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
49 Days Ago
Pilot Final Textures and Materials
49 Days Ago
Add options to view toggleable weapon mod stats adjustments
49 Days Ago
Code cleanup and reordering
49 Days Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
49 Days Ago
Fixed wearables being removed when selecting a new item
49 Days Ago
merge from fix_icon_generator_hide_during_render -> main
49 Days Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
49 Days Ago
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
49 Days Ago
More FoliageGrid null checks to try and fix errors on disconnect
49 Days Ago
Added sv_pause_sp - allows singleplayer to be not paused Clean-up doubleclicking in menu (Community Contrib) Added option to "hide outdated servers" (Community Contrib) Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner Make zombies/metrocop propagate their lagcomp state to spawned NPCs More merges from x86-64 More merges Minor cleanups Dynamically calculate max autocomplete items based on available space
49 Days Ago
Cleanups from main
49 Days Ago
fix dynamic accuracy weapon stat
49 Days Ago
Adjust needle swing settings, now settles faster from big swings
49 Days Ago
Merge from compass
49 Days Ago
Merge from main
49 Days Ago
Added DM picker to the menu chat + a ton of fixes