249,462 Commits over 3,959 Days - 2.63cph!

44 Days Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
44 Days Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
44 Days Ago
Battery code cleanup
44 Days Ago
Battery code cleanup
44 Days Ago
Send client selected timescale to the server. Request timescale for the client selected one
44 Days Ago
Cleanup NavMeshArea Component
44 Days Ago
Don't actually prevent short rcon passwords... yet.
44 Days Ago
Don't actually prevent short rcon passwords... yet.
44 Days Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
44 Days Ago
New arena 2
44 Days Ago
CardInventory
44 Days Ago
merge from old_rocks_delete List of prefabs removed: https://files.facepunch.com/Alistair/127/11/2024/6F64/plastic_eKsHP1tlho.png
44 Days Ago
Merge from blend_shaders_detail_layer to siege_weapons
44 Days Ago
Cleanup
44 Days Ago
CardEffect, add testing card prefab Fixed MovementModifiers Update PreparationPhaseManager to create a random card (test)
44 Days Ago
Smite harmless "unknown tool window" warning from tool window trying to cleanup after itself
44 Days Ago
Only show feed items from unreleased games
44 Days Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
44 Days Ago
cinematic 4k car radio texture and material
44 Days Ago
frontier high wall and gate collider import options
44 Days Ago
car radio model and textures materials and basic prefab setup
44 Days Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
44 Days Ago
Define cards
44 Days Ago
Scene Overlay: unsubscribe from event properly
44 Days Ago
merge ice_sculptures->main
44 Days Ago
merge from main
44 Days Ago
corrected carving bounds check - big performance gain
44 Days Ago
Can no longer tongue objects through walls (might need to tweak this) Fix music pitch not resetting when entering a new scene Make coin sound less ear-piercing Add Interact Prompt to the DialogueBubbleUI when you can advance the text Added cooldown to interacting with NPCs so you can't accidentally re-enter their dialogue when spamming Added Interactable.CanInteract Added Area Coin Counter to Pause Menu (top right of minimap)
44 Days Ago
Try to make SceneOverlayWidget size/position updating a bit more foolproof Add cloud browser to default editor layout
44 Days Ago
Shop name now reflected in stats page
44 Days Ago
Plushy crafting cost 50 cloth
44 Days Ago
Merge from simple_upgrade
44 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
44 Days Ago
manifest update post merge
44 Days Ago
- Add empty feed entry if theres no data yet - Refresh colours
44 Days Ago
Arena two
45 Days Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
45 Days Ago
Merge from simple_upgrade
45 Days Ago
UI for half/round end state
45 Days Ago
Call AttachToBuilding
45 Days Ago
merge from main
45 Days Ago
Cinematic high hit is way too loud
45 Days Ago
Some networking fixes, implement halves. Initial round loop is implemented
45 Days Ago
Use custom functions instead of GJK to bake physics shapes into the navmesh Baking a physics shape now takes sub 100μs in most scenarios.
45 Days Ago
Tutorial Art Tutorial Scene
45 Days Ago
Merge from simple_upgrade
45 Days Ago
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45 Days Ago
Fix NRE on start
45 Days Ago
set ID
45 Days Ago
Merge: from main Tests: none, no conflicts