221,915 Commits over 3,653 Days - 2.53cph!

39 Days Ago
Fixed skins getting cut off in non-square views
39 Days Ago
Expose fade to black time
39 Days Ago
Minor texture edit
39 Days Ago
Help text update
40 Days Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
40 Days Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
40 Days Ago
Brutalist church progress
40 Days Ago
Merge from main
40 Days Ago
Impact decal tweaks.
40 Days Ago
Recycle times & light instance fix.
40 Days Ago
Mark new building meshes as readable = true so they work with multidraw
40 Days Ago
Properly fix hemp issue in 93017
40 Days Ago
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40 Days Ago
Collision LOD tweaks.
40 Days Ago
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
40 Days Ago
Fixed subemitter linkage
40 Days Ago
Fixed inherited rotational bug
40 Days Ago
Add `print_instanced_draw_calls` to print draw calls (including how many are batched by multidraw) Allows us to spot materials that have the wrong settings to help reduce draw calls needing to be submitted by the CPU
40 Days Ago
Merge from gnb_shadow_material_improvements -> gnb_support_new_building_skins
40 Days Ago
Launcher only launches a single instance of each project
40 Days Ago
Disable worms and grubs from hemp in tutorial
40 Days Ago
Enable instancing on building skin materials
40 Days Ago
Re-run converter on building block prefabs to convert all new building skins to instanced rendering
40 Days Ago
Merge Main -> store-ui
40 Days Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
40 Days Ago
Fix the shadow materials of a bunch of building block renderers
40 Days Ago
Add additional funcitonality to `List Shadow Materials` to fix the materials (convert all ShadowOnly materials to use "shadow" material)
40 Days Ago
Fix GNB memory leak (submitting draw calls to disabled cameras will leak memory)
40 Days Ago
Add `instantiate_test` command to test new InstantiateAsync() method
40 Days Ago
Update CurrentVersion.cs to 2022.3
40 Days Ago
12k .meta files after it reimported a bunch of textures
40 Days Ago
ProjectVersion 2021.3.35f1 -> 2022.3.20f1
40 Days Ago
Manually commenting out audio import deprecation so it compiles
40 Days Ago
Unity auto-upgrading C# from 2021->2022
40 Days Ago
Fixing subemitter rotational inherentece fuckery WIP
40 Days Ago
Tweak mixer control https://files.facepunch.com/garry/30a69c23-fadf-426c-bb78-a4152a2b861d.mp4
40 Days Ago
map updates
40 Days Ago
Updated existing windows to align with new direction also added larger windows + new mat
40 Days Ago
Lock the mixing thread when hotloading We can review this later, since I suspect if we make the active voice list ignore hotload, everything will be fine anyway.. and it would be nice to have sounds keep playing.
40 Days Ago
Add MixerDock
40 Days Ago
Added consumables inventory baseline (not grid yet)
40 Days Ago
Remove scene scoping from SubtitleEntryPanel since we're doing this in engine
40 Days Ago
Can a connection create objects? Send network destroy even if DestroyImmediate is called Ownership authority flags Let GameObject have [Sync] too (test) Reorder enum, add [Expose] Change up logic for can create objects - only check if we have a source Default CanCreateObjects to true for now (this is current behavior) Initial implementatior for ownership authority Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars Initial implementation of Rpc authority Remove a test log CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed Make it CanSpawnObjects CanSpawnObjects settable only by the host
40 Days Ago
add Mixer class
40 Days Ago
AudioSampler can sample multi-channel
40 Days Ago
Leaderboard backup, run #9700
40 Days Ago
Cache ItemModCookable and ItemModBurnable inside ItemDefinition
40 Days Ago
Leaderboard backup, run #9698
40 Days Ago
Leaderboard backup, run #9697
40 Days Ago
Update tab test