134,729 Commits over 4,293 Days - 1.31cph!

2 Months Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
2 Months Ago
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
2 Months Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
2 Months Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
2 Months Ago
Clan scores
2 Months Ago
Boilerplate loot item and deposit entity
2 Months Ago
Rebase on /main
2 Months Ago
Virtual scrolled the item list
2 Months Ago
Fix NRE when in build priv zone
2 Months Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
2 Months Ago
Alow tech trees to declare their own name Fix position of snow jacket
2 Months Ago
Can favorite items Added All and Favourites tabs
2 Months Ago
3 materials for the 3 extra materials created
2 Months Ago
Cherrypick CS 107107 - Wind shader fix
2 Months Ago
3 more meta files
2 Months Ago
16k .meta files
2 Months Ago
Probably fixed build errors
2 Months Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
2 Months Ago
Height fixaroos
2 Months Ago
Splat cleanup
2 Months Ago
hackweek arcade machine wip
2 Months Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
2 Months Ago
More automatic upgrades
2 Months Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
2 Months Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
2 Months Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
2 Months Ago
Clarify namespaces for rendering in Rust code after namespaces changed
2 Months Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
2 Months Ago
More auto applied upgrades
2 Months Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
2 Months Ago
Fix render pipeline switch using statement -> Begin() & End() calls
2 Months Ago
So much cliffing
2 Months Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
2 Months Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
2 Months Ago
merge from floating cities
2 Months Ago
Script auto compile / fixes
2 Months Ago
A little bit more
2 Months Ago
Cherrypick CS 107091 - TMP_script changes
2 Months Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
2 Months Ago
Cherypick CS107089 - CurrentVersion.cs
2 Months Ago
Update ProjectVersion.txt to 6000.0.58f2
2 Months Ago
2 Months Ago
2 Months Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
2 Months Ago
merge from hbhf_deployvolume_fix
2 Months Ago
Fixed HBHF sensor being deployable through constructions
2 Months Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
2 Months Ago
HBHF Sensor tests
2 Months Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
2 Months Ago
hide poncho repose