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145,385 Commits over 4,444 Days - 1.36cph!

2 Years Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
2 Years Ago
Fix formatting not working for bullet/numbered lists for the in-game news
2 Years Ago
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2 Years Ago
merge from hackweek_renderlod_collapse
2 Years Ago
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow) Fixed flame arrows on crossbow not hiding their particle effects while using a scope
2 Years Ago
Spooky speakers audio now falls under the voice props volume slider
2 Years Ago
Remove translation debug logs
2 Years Ago
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
2 Years Ago
Fixed oven loot panels not working (incorrect compiler define) Safety check for EmissionToggle renderer collapses
2 Years Ago
More ent setup and gameplay wip
2 Years Ago
Merge main
2 Years Ago
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2 Years Ago
Added support for multiple disable groups to CinematicEntity
2 Years Ago
Merge from main
2 Years Ago
Fixed broken modular car spawn commands
2 Years Ago
Merge from main
2 Years Ago
VM camera anims for SMG, MP5 and Thompson
2 Years Ago
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Added ch47event convar, similar to cargoshipevent
2 Years Ago
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
2 Years Ago
Don't collapse renderers if they are part of a LightGroupAtTime
2 Years Ago
Merge from main
2 Years Ago
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
2 Years Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
2 Years Ago
Remove one more doNonUserSpawn, fix compile
2 Years Ago
Merge from main
2 Years Ago
Remove no-longer-used 'non-user-spawn' modular car engine code
2 Years Ago
Example arctic hazmat setup (will need to be fixed before merging to main)
2 Years Ago
Better way to recognize the underlying skin renderer Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition Revert shader shanges (they're in the history if we ever revisit the idea)
2 Years Ago
Merge main -> Bikes
2 Years Ago
Successfully ignores people who try to block its path
2 Years Ago
Fix in-game news header stretching/squishing
2 Years Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
2 Years Ago
Codegen
2 Years Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
2 Years Ago
RPC fixes. Deploy in correct state. Auto select functionality.
2 Years Ago
Imported Dolly and Trolley Props Added Textures and Materials for Dolly and Trolleys Setup Dolly and Trolley Prefabs, Colliders and LODS
2 Years Ago
blunderbus 3p and gun anims update
2 Years Ago
Merge gymnastics
2 Years Ago
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2 Years Ago
More wip
2 Years Ago
Do not detect molotovs
2 Years Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
2 Years Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
2 Years Ago
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2 Years Ago
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2 Years Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
2 Years Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
2 Years Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png