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145,366 Commits over 4,444 Days - 1.36cph!

2 Years Ago
Tweaked various explosives seismic vibration levels
2 Years Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
2 Years Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
2 Years Ago
Fixes
2 Years Ago
exported blunderbus viewmodel anims
2 Years Ago
Explosive ammo iteration
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
merge from clamp_screen_shake
2 Years Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
2 Years Ago
merge from water_purifier_pickup
2 Years Ago
merge from hackweek_renderlod_collapse
2 Years Ago
merge from toggle_inputs_chat
2 Years Ago
merge from nexus
2 Years Ago
merge from launch_site_lod_culling_fixes
2 Years Ago
Ensure collapsed renderers can still register with occlusion culling
2 Years Ago
Server compile fix
2 Years Ago
Added client.clampScreenShake convar (defaults to on) Adds a dampening pass to our dynamic screen shake, reducing the maximum amount of screen shake in intense situations while still maintaining some camera movement Should only be noticeable when there are multiple forms of screen shake input occuring, single instances rarely get above the threshold
2 Years Ago
VM camera animations for M39, L96 and Bolt Rifle
2 Years Ago
Better socket deploy guide rotation
2 Years Ago
If a state is being entered via a transition with a duration, respect that duration when transitioning to the vm camera anim
2 Years Ago
Sidecar work, trying to get it feeling right to drive + other edits
2 Years Ago
Switch gameplay events to also use new bulk uploading api
2 Years Ago
Merge from main
2 Years Ago
merge from main -> analytics_server_profiling
2 Years Ago
Detailed collider setup for all bikes
2 Years Ago
World collider setup for all bikes
2 Years Ago
Remove PedalTrike
2 Years Ago
Can now pick up empty campfire water purifiers, both water containers must be empty Entities that are deployed into slots (water purifiers, locks, etc) will now show an invalid deploy guide floating in front of the player instead of just showing nothing (the deploy guide was at 0,0,0)
2 Years Ago
S2P airfield
2 Years Ago
Sidecar wheel visual position fixed
2 Years Ago
S2P launch site
2 Years Ago
Re-apply CS 97577 (modify launch site scene)
2 Years Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
2 Years Ago
merge from main -> launch_site_lod_culling_fixes
2 Years Ago
Fix bulk analytics creating empty blob when uploading zero events
2 Years Ago
Fixed skinnable items sometimes getting out of sync with their intended skin when their renderer is collapsed (sometimes leading to null materials) Run MaterialReplacement.Prepare as part of the collapse process, less workload during gameplay
2 Years Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
2 Years Ago
Fire bullet additive iteration
2 Years Ago
Upload bulk analytics points gzipped
2 Years Ago
Unsaved (thanks unity)
2 Years Ago
Rename
2 Years Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
2 Years Ago
Further iteration
2 Years Ago
Add latest drops
2 Years Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
2 Years Ago
vm handcuffs - anims, added states, trigger & bools to animator,
2 Years Ago
Further optimisations Pooling used for other lists