128,101 Commits over 4,109 Days - 1.30cph!
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Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
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Rear camera baseline look profile
Fixed the MLRS rear cam being upside-down
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Cherrypicked shader mods from Bill
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Adjust MLRS min/max range
Improved MLRS projectile aim calculation and aim angle selection
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Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
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Calculate the approximate prevent building radius of each monument on the client before it's children get detached
Use this to determine whether to show the "Cannot build this close to x" error
Extensive cleanup of now deprecated splat channels
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Mountain splat experiments
Additional terrain tools
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Fixed ore node sparkles occasionally appearing in the air away from the node
Reduce MLRS functions when aiming module isn't inserted
Don't allow the MLRS to cheat and calculate super low rocket velocities to target below minimum range