127,290 Commits over 4,109 Days - 1.29cph!
Fix spline data assignment. Previously if two prefabs shared the same data but one changed, it would incorrectly update the data for both. Now checking the prefab path
▊▉▇ ▇▅ ▇▉▆▌▇▋ ▇▇▅▄▆▉ ▇█▄▍▌ █▄▋▌▆▊▊▇ ▌▋ ▉▊▊▍ ▆▉▍▅▉█
▄▊▆▋▌ ▋▅▋█▅▉▍▇ ▉▍▇▆▉▇▌▉▅ ▍▍ █▍▊▌▌▌▋▍▇ ▉▊▋▋███▆
hook up sofa deploy/destroy sounds
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain
Ensure GenerateDungeon always places its result underground
Added underground volume / terrain trigger / water trigger to tunnel pieces
▍▇▋█▉▌▍▆ ▇▍▅█▅▉█ ▋▋▄▊▆▆▄▋▆▄ ▌▆ ▇▍▋ ▉▇▇▍▌▊▄█ ▅▆▄▊▅▋▋ ▄▉▌. ▍▊█ ▇▌▉ ▆▍▊▉▇▊▊ ▊▇▉█ ▋▅▆▊▋▋▇ ▌▇▅ ▊▍▍▉▍▇▇ ▇▆▇ ▆█ ▋▊▍ ▄█▄▉▉█▇ ▉▇▍▌ ▆▅ ▅▍▅▉█▇ ▊▄▊ < ▍█▆.
updated generic sitting pose
Updated Sofa repair and pickup item
base mounted state to handle disabling navigation.
▊▊▉▍▇▌ ▋▆▇▄▇ - ▍▅ ▆▆▋▄▄, ▆▄▅▄▄▊█▉██ █▌▊ ▅▌▉▆▍▋ ▉█▅▋▆, ▍▍▇ ▍▄▉▇▉▉ ▅▆▆▄▉, ▊▍▉▋█▇ ▋██▅▄▊ ▍▆▍█▊▄▆, ▍▅▄▇▉▉▌▄ ▍▇▉▌▊█▋▇▌▍ ▋▋▇ ██▉▅▌
▄▅▄ ▍▄▉▉▋▋ ▆▊▄ ▋▊▋▊▍▍▄ ▄█▌▅▍▍▇▅▇ ▅▌▌▌▌▇▉▋ ▊▅▉▇▍▌▅
▍▄▆▄ ▆▄▋ ▋▆▋▊ ▍▍▉▍▅▆▉▍▉, ▍▌█ ▉▉ ▌▋ ▌▍▊▇▋▆▆▅ ▊▇▇ ▍▄▌▋▌▍ ▉▄▄█▉ ▇▉▄▋█▆▄▉▋
▌▌▉▆█ ▉▍▊▋ ▆▋▌▆█▅▊▉ ▄▌▍█▍▌ ▅▅▆▆. ▇▌█▌▋ ▊▅▋█ ▍▊▆▋▌▊▉██ █▊▇▅▌ ▄▆▌▊█▍▄▇▄▆▆ ▊▌ ▇█▄ ▅▄▋▋ ▊▌ ▌▄▅▌▇▇ ▊▊ ▉ ▍▆▄▇▉.
▇▉▌▍▄ ▊▉▅▊▍▄▄▉▍█ ▄▅█▌▊ -> ▆▊▊▋
▆▇▄▅▅ ▅▋▅ ▅█▄, ▍▋▌ ▊▉█▍▋▄
▅▋▊▋ ▆█▌▅▌▋▉ ▇▇▌▆ ▆▊▊ ▊▆█▅▊ ▊█▋▆▄▍▋▆
▅▅▆▆ ▇▊ ▍▅▊▍▅▋▄▋▌, ▄▋█▊▉▆▋▆ ▍ ▆█▉▋█▅▉
▉▇▅▊ ▄▄▉▊▆ ▌▍█ ▍▆▋▅▉▉▉▇ ▌▍▋▍▍▉
autoturrets now auto reload after adding weapon/ammo
Added mirrored variants of the transition pieces
▇▍▉ ▍█▄▄▊▆▍▄▅█▄▅▅▅▊▇▆▋ ▄█▅▆; ▇▄▍▇ ▆██-▊▊▋▉█▄▋█ █▄ ▄▆▍▌▌ ▄▅▅ ▋▆▆▉█▇▉▇ ▋▄▍▄▆ ▍█▉▉▋▆ ▊▋ ▄▌▌ ▋▋▍▅▆▇ ▉▄▋▆ ▉▆▅▄▆▇▄▄▇▋█ █▋▄▋, ▇▆▄▋▉█▊ █▇▋ ▋█▇ ▅█▉▍▆▄█ ▆█▉▉▍. ▉▊▋▄█▇▍ ▌█ ▍▄█ ▆▆▋▍ ▋▋ ▆█ ▍ ▊▌▌▆▉▅▊▊▉▍▋█▌▍▋▌▇▍ ▇▌▊▍ ▆▇▄ ▊▄▇██ ▊▆▅▍▌▋ ▍▌▌▆ ▆▅▌ ▍▆▍█▆▍▅█▌▍▊ ▆▋▊▉ ▅ ▌▄▇▅▅.
Hide the button to break items down if any of the selected items is worth $1 USD or more on the market
▌▄█▇ ▄█▊▅ ▍▌▌▌▇▉ ▄▆▌▋▆▄▇▆ ▍▄▍██▄