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135,155 Commits over 4,444 Days - 1.27cph!

4 Years Ago
Fish swarm tidy up
4 Years Ago
Removed old fish script
4 Years Ago
fixed scarecrow typo
4 Years Ago
doors missing colliders some cleaning up of the subway entrance prefab dressing
4 Years Ago
merge from Halloween2022
4 Years Ago
Merge from main -> global_networking
4 Years Ago
Removed old environment fish
4 Years Ago
made an emissive map for office_vents set some scene tweaks resize warehouse door texture to 2048
4 Years Ago
portal building blocker
4 Years Ago
new texture sets interior dressing
4 Years Ago
Cherry pick 75588 (wrong branch)
4 Years Ago
merge from halloween2022
4 Years Ago
Halloween menu video
4 Years Ago
Phrases
4 Years Ago
network++
4 Years Ago
Fixed non-lodded pipe in supermarket Fixed non-lodded broken tiles in gas station
4 Years Ago
HLOD meshes now get culled as part of the occlusion culling system
4 Years Ago
Caboose lights turn off when no players are nearby
4 Years Ago
Can right click attachments onto held weapon
4 Years Ago
Block equipping broken attachments onto weapons
4 Years Ago
Unsaved
4 Years Ago
Can drag attachments directly onto weapons to swap them
4 Years Ago
Fixed some missing structures in water treatment plant
4 Years Ago
Don't show caboose/wagon/etc health when on the caboose/wagon/etc
4 Years Ago
LightGroupAtTime now supports renderers with multiple emissive materials
4 Years Ago
merge in
4 Years Ago
Caboose lighting IO etc
4 Years Ago
Merge from halloween2022/mine_tnl_pooling
4 Years Ago
Fix deployed boom boxes throwing errors during demo playback
4 Years Ago
Setting up caboose lights. Fixed some candle and blackjack lights that had ended up in a different location to their objects
4 Years Ago
Renames for clarity Fixed arm meshes not being marked as update when offscreen
4 Years Ago
VM improvements
4 Years Ago
Compile fix
4 Years Ago
Light switches in caboose, not hooked up yet
4 Years Ago
Fixed splitting not working as expected, and added additional UI for seeing your split cards
4 Years Ago
manifest update - fixes skulltorch broken in the editor since 75526 rename
4 Years Ago
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4 Years Ago
Test map tidy up after merge
4 Years Ago
Don't allow full underwater effects in scene view, default setting on camera.
4 Years Ago
Remove prefab overrides in GameUI messing with the easter event UI
4 Years Ago
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
4 Years Ago
Custom collider component support for BurstClothHitboxCollision Allow specifying a transform to use for determining the up axis for cloth collision projection
4 Years Ago
merge from npc_ragdoll_clothing_fix
4 Years Ago
Merge from main
4 Years Ago
merge from opt_compute
4 Years Ago
Merge from update_change
4 Years Ago
merge from tess
4 Years Ago
particle shader additions for petur
4 Years Ago
Warehouse wip
4 Years Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS