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135,155 Commits over 4,444 Days - 1.27cph!

4 Years Ago
Death screen icons and text for all the train cars
4 Years Ago
Missing file
4 Years Ago
Added Caboose to the train population spawn list
4 Years Ago
Merge Blackjack -> Caboose
4 Years Ago
New stack limit option for AddItem. Allows stacking more of an item to existing items - needed for blackjack payouts that put the player's stack beyond the usual max stack size.
4 Years Ago
End the round properly if the player has blackjack + code formatting
4 Years Ago
Remove editor only framerate cap debugging
4 Years Ago
Rework how we store the framerate cap to fix some issues with the menu cap
4 Years Ago
Halve the time between Blackjack rounds
4 Years Ago
Merge Main -> Blackjack
4 Years Ago
Fixed missing legs on small oil
4 Years Ago
Merge from main
4 Years Ago
Fixed payout rules, add a rule about aces when doubling down
4 Years Ago
Unsaved
4 Years Ago
Don't hide the card when doubling down. It seems that most places do it face up, so let's do that too, it's simpler as well
4 Years Ago
Added Turn On and Turn Off inputs to the strobe light and fog machine (toggle inputs are unchanged)
4 Years Ago
Scientist NVGM model textures and materials LODs Basic prefab setup
4 Years Ago
Warehouse wip
4 Years Ago
compile errors
4 Years Ago
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4 Years Ago
Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
4 Years Ago
Rearranged turret TargetScan() to early exit before raycasts
4 Years Ago
Add console command to spawn multiple linked IO entities
4 Years Ago
Tidied up mesh class
4 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
4 Years Ago
Scene backup
4 Years Ago
Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
4 Years Ago
Temporarily reverted Additive HDR shader to earlier version for merge purposes
4 Years Ago
Tessellation fix
4 Years Ago
mf main
4 Years Ago
Scene backup & related files
4 Years Ago
Fixed flashlights & laser attachments not working in turrets
4 Years Ago
Fix playerlist command returning negative time, fix secondsConnected stat not reset when connected
4 Years Ago
Benchmark for corpses except they don't render
4 Years Ago
Particle shader tweaks
4 Years Ago
Use lowest LOD for building blocks
4 Years Ago
Fix emission colour Add another LOD to the world model
4 Years Ago
MaterialParameterToggle can toggle emission as well Fixed shader keywords not getting updated
4 Years Ago
Enabled Halloween event - Updated collectables - Updated ambient sounds - Enabled Frankenstein table craft - Enabled Hunt event - Enabled NPC spawns - Switched to Candy vision - Enabled scarecrowpopulation
4 Years Ago
merge from scarecrow_ai
4 Years Ago
flee state and state timeouts
4 Years Ago
improved opacity map for office_vents texture
4 Years Ago
Pipes are constructed in local space, still has rotation issues
4 Years Ago
More pipe improvements
4 Years Ago
Fixed incorrect terminal order
4 Years Ago
No-game display for the small screens
4 Years Ago
Fixed a UI override causing trouble
4 Years Ago
Info text for various situations on the player's screen
4 Years Ago
IO entities now have a handle direciton as well as position for better pipe positioning
4 Years Ago
Don't show the higher score count if it's over 21