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127,962 Commits over 4,109 Days - 1.30cph!

4 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
4 Months Ago
Merge from jungle_update
4 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
4 Months Ago
Added debug.selectLookingAt convar
4 Months Ago
Increased width of vines to 0.3m (was 0.1m)
4 Months Ago
Merge from miner_hat_skin_fix
4 Months Ago
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4 Months Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
4 Months Ago
Merge from codelocked_crate_lod_fix
4 Months Ago
merge from groundwatch_nre_fix
4 Months Ago
Fixed GroundWatch always treating non-entity colliders as invalid
4 Months Ago
merge from main
4 Months Ago
Tree compile error
4 Months Ago
merge from Easter_event_2025
4 Months Ago
Fixed eggs spawning over terrain holes
4 Months Ago
Compile errors
4 Months Ago
Convar to disable vine drawing
4 Months Ago
Route vine length through protobufs instead (much better results)
4 Months Ago
More distance calculation bugs
4 Months Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
4 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
4 Months Ago
balanced specular boost on rustige eggs across the board
4 Months Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
4 Months Ago
merge from largefurnaceoptimize
4 Months Ago
merge from crossbow_arrow_fix_2
4 Months Ago
merge from premium_network_error_fix
4 Months Ago
Merge from snakes
4 Months Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
4 Months Ago
Vine ddraw debug stuff
4 Months Ago
Fix delayed triggers after repositioning.
4 Months Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
4 Months Ago
Setup LOD on vine line renderer
4 Months Ago
Clamp max vine length
4 Months Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
4 Months Ago
Fixed doors and garage door gibs not being skinned
4 Months Ago
Merge from hackweek_reduce_copies_2
4 Months Ago
Merge from main again
4 Months Ago
Update protobuf code generator (added back ReadUInt64 overload for array/span)
4 Months Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
4 Months Ago
Merge from main
4 Months Ago
merge from io_networkcache
4 Months Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
4 Months Ago
Merge from jungle_update (animal eyes shining in the dark)
4 Months Ago
Update wolf night eyes effect
4 Months Ago
Re-enabled network cache on RF and RC entities, not needed anymore
4 Months Ago
Enable croc eyes shining in the dark
4 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
4 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
4 Months Ago
Face towards player when re-appearing
4 Months Ago
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