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134,409 Commits over 4,444 Days - 1.26cph!

7 Months Ago
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
7 Months Ago
Missing proto file
7 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
7 Months Ago
Floating city farm barge door now plays chainlink sounds
7 Months Ago
7 Months Ago
Alternate grill fix
7 Months Ago
Add a death screen icon for the new scientist
7 Months Ago
Fix ClientOnPlayerDismount NRE
7 Months Ago
Merge from parent
7 Months Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
7 Months Ago
turned floor.triangle.grill collision convex
7 Months Ago
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
7 Months Ago
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
7 Months Ago
Compile fix
7 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
7 Months Ago
dot matrix - example matrix characters updated
7 Months Ago
Added birthday hat to the store skin viewer
7 Months Ago
Phrase contexts
7 Months Ago
added balloon pack icon to sitem
7 Months Ago
mrege from parent
7 Months Ago
Swimwear 06 reposed
7 Months Ago
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2
7 Months Ago
merge from main
7 Months Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
7 Months Ago
Phrase update
7 Months Ago
Protobuf, codegen
7 Months Ago
Renamed Rug Bear Skin to Bear Rug Skin
7 Months Ago
Swimwear 05 and all variations reposed
7 Months Ago
Merge from main (will need fixes)
7 Months Ago
Removed boat ladder from prim and hardcore tech trees, moved naval tree so it fits on the screen
7 Months Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
7 Months Ago
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
7 Months Ago
Swimwear 04 repose
7 Months Ago
merge from main
7 Months Ago
Fixed paint texture res on Artist Canvas S
7 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
7 Months Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
7 Months Ago
Fixing Jenkins pipeline flow when pushing a client build with skipped unity build step.
7 Months Ago
Last minute UV cleanup on canvases
7 Months Ago
cleaned up leak in TriggerParent.IsClipping
7 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
7 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
7 Months Ago
fixed triangulation not clear enough on space station half wall
7 Months Ago
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
7 Months Ago
Space LR300 - separated sights from base model in VM and WM
7 Months Ago
Improve performance of instances in motion by about 3x by mirroring all swap and copy operations of instance memory into a separate structure, and using that to apply new transforms of instances in motion.
7 Months Ago
Fix invalid ptboat storage reference
7 Months Ago
food box - manifest updated, localization updated, icon manifest updated
7 Months Ago
food box - greybox model, prefab intialization, icon created
7 Months Ago
Merge from main