reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Formatting fix
1 Year Ago
Switched method of equipping
1 Year Ago
▄▌▍▍▇ ▆▍█▌ ▋▄▌▄▉ ▌▆▉▋ ▊▅▄▊▆_▍▌▌▉▆_▋▋▍▅▇▄
1 Year Ago
Fixed incorrect patron wait condition
1 Year Ago
Fixed a potential OOB error when clearing wires
1 Year Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
1 Year Ago
fix for 3p captive struggle anim not working
1 Year Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
1 Year Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
1 Year Ago
storage building large progress
1 Year Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
1 Year Ago
▊█▉▆█ ▍▅█▄ ▉▌▊▍
1 Year Ago
Sorted wheel values Vendor moves as expected again
1 Year Ago
Added "togglecluffslocked" console command
1 Year Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
1 Year Ago
Trigger struggle 3p anim
1 Year Ago
merge from main
1 Year Ago
Craggy cliff test
1 Year Ago
decals texture sheet
1 Year Ago
Coastal cliff progress
1 Year Ago
▍▅▍▆▌▉▉▇ ▊▆▅▌▊█▌ ▄▉▋▇▌▇▇▋▉▍▋, ▉▆▍ ██▍▆ ▋▆▍▄██ ▉▇▍▍ ▊▅ ▊▄'▍▉ ▋▋▊ ▉█▆▊██▇ ▄▍ ▇█▅▌▆▉▌▆, ▍▍▅▆▋███ ▅▇▇▊▉▊ ▅▋▌█▋▉
1 Year Ago
Hooked up first person struggle anim for unlock minigame
1 Year Ago
merge from main
1 Year Ago
- ▋▆▍▅▇▋ ▄▇▇▉▌▍▋▆▌ ▋▇▉▄▍▄▍▄▄ ▍▆▍ ▄▅ █▋▇▆▉▋ █▋▊▋▍▊▅ - ▅▉▌'▌ ▊▌▉█ ▉▅▆█▆ ▌▅▍▅▄▋▄▅▍▌█▋▆▉ █▍▋▋▅▆▍ & ▋▉▅▅▊▅█ ▊▌▊▄▋▆▍▆▌█▋▅ - ▊▍▆▊▇▄ ▇▇▅ █▌▇▄ ▅▇▅▊▋▄ (▇▊▉█▅▅█▍ ▍▊ ▅▅▆▄▄▊▍, ▉▌▋▅▆▌▇ ▆▄▆▍ --▊▍▌▊▄█-██▄█▅▉▍▄) - ▇▋▄▇ ▉▇▄█ ▇▊▋▄▌▄▋▆▆▄▌█▇ ▄▋█▅▋▉▉ ▊█▇▇ ▋▄▌▅▆▍█▍▍ ▅▉▆▍ ▄▊▇▋▋▅ - ▄▊▉▋ ▇▍▊▅▌▋ █▌▍▆█▆▋▆▊▄▇ ▊▍█ ▅█▉█ ▅▅▆▌-▌▆
1 Year Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
1 Year Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
1 Year Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
1 Year Ago
Set a few culling convars to admin-only as changing them might cause problems
1 Year Ago
Merge from main
1 Year Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
1 Year Ago
▌▆▄▉▊ ▍█▌▆ ▇▆▋▄█▍▅▆▄▊ ▇▋▋▅▄▇▇▇▉ (█▋▉ ▌▇▄▌▋ ▊▄ ▌▆▊ ██▉▍▌▌▉▍ ▆▉█▌ ▍▌▅▄▄▆▆ ▉▍▇▉▌█)
1 Year Ago
Merge from main
1 Year Ago
marge from hackweek_renderlod_collapse
1 Year Ago
merge from 98579
1 Year Ago
merge from SkinViewFix
1 Year Ago
merge from ScrapHeliSpeedoFix
1 Year Ago
▋▉▌▆▍ ▊▋▌▉ ▅▌▄▍▇▋_▇▋▇█▄▄▆▅▍_▋▉▆▋▋▌▆▆▍▍▋█ ▋▍
1 Year Ago
▆▆▅▄█ ▌▇▇█ ▋▅▆▆▌_▄▋▆▊█_▊▌▄▄▊▊ (▌▇▅▉▄▍▄ ▉▍▇)
1 Year Ago
merge from LootFix
1 Year Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Frontier Hazmat viewmodel
1 Year Ago
Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed. Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.
1 Year Ago
Lods + bakedLOD textures/material
1 Year Ago
Revert 98139. This revert: - Fixes hover looting stacks of items into containers with an item limit less than the current amount on the stack. - Fixes the same issue for right-click looting. - Breaks drag-swapping two valid items between inventory and a container with an item limit less than the current amount on the stack (e.g. dragging a stack of engine components into a modular car engine slot that already has a component of a different tier - all but one item on the stack will be lost).
1 Year Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
1 Year Ago
Add convars to all of profiling analytics - profiling_server to enable / disable feature (instead of relying on if upload url is provided) - profiling_{feature} for each part we measure
1 Year Ago
▋▇▆ ▋█▇▇▆ ▍▇█▊▉ ▇▄▆▌▆ ▌▍ ▆▅▊▊▊▍ ▅▋ ▍ ▍▉▋▉█▇ ▉▇▊▆▍▌▍ ▄▉ ▊▄▊▅▆ ▊ █▇▆█ █▊▋▉ ▄█▅▉ ▆ ▍▌▊▅▅ ▄▉▍▆ ▄▍▄'▆ ▅▅▍▊ ▇▄ ▉▇▉▆ █▄▍
1 Year Ago
merge from main
1 Year Ago
Fix unity hook not working by moving it from GameSetup -> Bootstrap