reporust_rebootcancel

138,800 Commits over 4,505 Days - 1.28cph!

12 Months Ago
merge from vclouds_default_enable
12 Months Ago
menu convar
12 Months Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
12 Months Ago
Added construction to the table lamp deploy vol layer mask
12 Months Ago
Fixed mannequin loot panel title being "Locker"
12 Months Ago
Dump players going back to main island offset from the main island portal instead of on spawn beach - keep failback to put onto spawn beach incase something happens to the portals
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
Can't drag and drop items on a backpack equipped to a mannequin
12 Months Ago
merge from vclouds_default_enable
12 Months Ago
merge from deep_sea -> naval_update
12 Months Ago
main -> gunshot_network_range_Improvements
12 Months Ago
rename graphics.vclouds to graphics.volumetric_clouds
12 Months Ago
syncvar_load_fix_2 -> main
12 Months Ago
- Fix bools not being passed from c# to c++ correctly - Add [Out] and [In] annotations where relevant - Expose maxNodes to c#
12 Months Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
12 Months Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
12 Months Ago
merge from deep_sea/portals -> deep_sea
12 Months Ago
Removed the chair model from beanbag prefabs Increase max mount distance
12 Months Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
12 Months Ago
set pose to loop
12 Months Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
12 Months Ago
syncvar_loading_fix -> main
12 Months Ago
Spas12 weapon anim updates
12 Months Ago
Merge from /indirect_instancing
12 Months Ago
Rebase on /main
12 Months Ago
Remove unused compute shader from indirect instancing
12 Months Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
12 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
12 Months Ago
merge /main/glass_fix_resourcerefs to main
12 Months Ago
Stop syncvar autoload only running on the client
12 Months Ago
update from main
12 Months Ago
Ensure the deferred indirect lighting active property flag gets set in builds
12 Months Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
12 Months Ago
added updated icons for fairy lights and string bulb lights
12 Months Ago
merge from ui_mipmaps_fixes
12 Months Ago
Tagged more UI assets to use the UI mip map group
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
Small y offset on the bulb string light point lights
12 Months Ago
Add info to partial paths
12 Months Ago
viewmodel chainsword update animation edits
12 Months Ago
Enabled pickup on bulb string lights
12 Months Ago
Tweaked spotlight yaw range
12 Months Ago
Removed collider from mannequin corpse
12 Months Ago
Merge Indirect Instancing
12 Months Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
12 Months Ago
Merge: from main Tests: compiles in editor, player cache unit tests
12 Months Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
12 Months Ago
Changed chandelier protection