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96,019 Commits over 3,622 Days - 1.10cph!

2 Years Ago
Snowmobiles try to keep to the same angle as the terrain when airbourne, as long as the slope is <= 45°
2 Years Ago
Possible fix for error when closing skin picker after using search
2 Years Ago
If two points in a line are too far away the line will now end, fixes some invalid sprays in monuments
2 Years Ago
Spray decal now uses wood for crafting
2 Years Ago
Change spray layer to prevent walking/projectile collision but still allow using water to clear sprays
2 Years Ago
Adjusted wheels and suspension again, trying to improve stability
2 Years Ago
Fixed locks not persisting correctly when reskinning a door
2 Years Ago
More snowmobile stuff
2 Years Ago
Merge from spraycan
2 Years Ago
Fixed being able to open reskin menu for items that aren't skinnable
2 Years Ago
Fix redirect skins being set to the wrong skin id when reskinned (fixes factory door issue)
2 Years Ago
Snowmobile colliders
2 Years Ago
Temporarily disable material replacement assert, replace with warning Fixed error when inserting an invalid item into the spraycan
2 Years Ago
Merge from spraycan
2 Years Ago
CreateSpray error fix Spraycan is no longer default craftable
2 Years Ago
Can no longer reskin items without TC auth
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Scene backup
2 Years Ago
no_terrain cliff material variants for special purpose use
2 Years Ago
more patrol setup
2 Years Ago
updated snowmobile mesh. removed unnecessary joint aka 2 less bones needed
2 Years Ago
wip patrol setup
2 Years Ago
Adding light sources to heaters
2 Years Ago
Adding set of electric heaters - models/prefabs/texture files
2 Years Ago
Snowmobile model update added new geometry so alex can rig the steering properly widened the distance between ski's to 1.2m updated textures/materials/LODs and gibs accordingly
2 Years Ago
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2 Years Ago
More AI data
2 Years Ago
Subtracting 67913 to ensure arctic base spawns on 3k maps
2 Years Ago
Spawn arctic base and arid military base after the main monuments so they don't occupy their spawn locations (since they do not have distance to other monuments enforced, they should still find suitable spawn locations nearby)
2 Years Ago
Another AI data pass.
2 Years Ago
enabled read access on a bunch of meshes needed for navmesh gen
2 Years Ago
ArcticBaseAI prefab updated for recent module_a art changes.
2 Years Ago
Merge from spraycan
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from general_qol
2 Years Ago
Added a GameTip for players trying to drive a snowmobile on unsupported terrain
2 Years Ago
Fixed being able to report the same player too often
2 Years Ago
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches Fix incorrect cost calculation
2 Years Ago
Change default vehicle hold dismount time to 0.25 (was 0.5) This is saved so any existing staging players will stay at 0.5
2 Years Ago
Merge Snowmobile -> Aux
2 Years Ago
Suspension visual settings (Tomaha)
2 Years Ago
Colliders
2 Years Ago
Tomaha colliders
2 Years Ago
Snowmobile suspension
2 Years Ago
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2 Years Ago
In 67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.