reporust_rebootcancel

138,910 Commits over 4,352 Days - 1.33cph!

12 Months Ago
Merge from parent
12 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
12 Months Ago
Hooked up stump mesh
12 Months Ago
Protobuf
12 Months Ago
Merge from main
12 Months Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
12 Months Ago
Protobuf update
12 Months Ago
Merge from mipmap_gen_fix
12 Months Ago
Merge from main
12 Months Ago
Added panther to large hunting trophy Snake hunting trophy fixes
12 Months Ago
Merge from mipmap_gen_fix
12 Months Ago
Merge from main
12 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
12 Months Ago
Transferred lods to outbreak sprayer entity
12 Months Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
12 Months Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
12 Months Ago
Fixed exception when reskinning snowmobile
12 Months Ago
Transferred backpack lods Deleted some unused files
12 Months Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
12 Months Ago
merge from largewoodbox_transparency
12 Months Ago
merge from woodenbox_uvs
12 Months Ago
merge from lr300_dustcover_fix
12 Months Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
12 Months Ago
fixed wrong material on dbs main body and checked skins are correct
12 Months Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
12 Months Ago
merge from dbs_3p_sights
12 Months Ago
merge from main
1 Year Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
1 Year Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
1 Year Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
1 Year Ago
Fixed server sending repair blocked errors in english instead of using the client language
1 Year Ago
merge from softcore_update
1 Year Ago
merge from main
1 Year Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
1 Year Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
1 Year Ago
Reduce tiger damage, but have it inflict bleed
1 Year Ago
add biome overrides for river normal strength, also share biome weight fetching code
1 Year Ago
Add wake disturbance to croc
1 Year Ago
merge from fix_ownership_tape_recorder -> main
1 Year Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
1 Year Ago
Fix croc spamming turn anim
1 Year Ago
Add some more placeholder audio to croc
1 Year Ago
water mask culling progress
1 Year Ago
Jungle river overrides.
1 Year Ago
merge from fix_deployable_corpse_place_lock -> main
1 Year Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed vending machine gibs not using skins
1 Year Ago
Combined gibs mesh for all corpses Cleanup, fixes