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138,495 Commits over 4,352 Days - 1.33cph!

12 Months Ago
merge from chickencostume_burstcloth
12 Months Ago
Burst cloth settings tweak
12 Months Ago
Rivers scale up their width faster
12 Months Ago
Fixed many large rivers not getting placed due to bug in river end topology check
12 Months Ago
S2P Monument
12 Months Ago
Common monument wrong doings
12 Months Ago
network++ save++
12 Months Ago
CraggyIsland Update
12 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
12 Months Ago
merge from art_generic_props
12 Months Ago
merge from sunkenknife 117496
12 Months Ago
Jungle river reeds (reusing old assets for now)
12 Months Ago
River generation improvements
12 Months Ago
ziggurat topology painting improvements, better road connection added
12 Months Ago
Include jungle biome in world config
12 Months Ago
Update nearby vines when a tree respawns
12 Months Ago
Revert chair.static mount pose
12 Months Ago
Moved to /effects
12 Months Ago
Trail ready for mirrored orientation.
12 Months Ago
Fresnel opacity.
12 Months Ago
Even more orientation fixes.
1 Year Ago
Fix vines double spawning when loading
1 Year Ago
Orientation fix.
1 Year Ago
WIP (some temp stuff)
1 Year Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
1 Year Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
1 Year Ago
Improved bone positions so head stays up during run animation
1 Year Ago
Merge from main
1 Year Ago
Hierarchy changes to prevent burst cloth NREs in debugcamera Game ObjectLOD burst cloth controller
1 Year Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
1 Year Ago
Merge from main
1 Year Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
1 Year Ago
merge from upkeep_changes -> softcore_update
1 Year Ago
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1 Year Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
1 Year Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
1 Year Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
1 Year Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
1 Year Ago
wip patched in DBS
1 Year Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
1 Year Ago
merge from respawn_changes -> softcore_update
1 Year Ago
Potential fix for anims not being cancelled properly
1 Year Ago
female prefab setup
1 Year Ago
merge from jungle_building_skin_merge
1 Year Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
1 Year Ago
rebuilt manifest
1 Year Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system