reporust_rebootcancel

138,093 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Fix pooling missed for Dictionary<ItemDefinition,float>
1 Year Ago
Try to move items onto the corpse's inventory first before spawning the dropped bag with the backpack's contents
1 Year Ago
Add convars to keep backpack when wounded / dying - keep backpack equipped when dying in softcore so it works as expected with reclaim Fix "ReclaimPercent" doing the opposite of what you think where 0% = keep and 100% = none - change the convar for reclaimWear percent to reflect this If the backpack is going to be kept on the player to be reclaimed, drop the contents of the backpack on the ground that aren't going to be kept Fix backpack not fitting into the reclaim inventory due to volume restriction
1 Year Ago
Reclaim items automatically when you respawn instead of needing to run back to corpse "Rewrite" reclaim manager so it only has a single reclaim per player - timer refreshed every time you die but it should give out every item when you respawn anyways - also remove storage of killer name since that was used for reclaim backpack naming Remove reclaim backpack code & prefab since it's not used anymore Reclaims still expire after 2 hours (convar) Put items back into respective inventories (main, wear, hotbar, backpack) - put backpack contents into main inventory if you don't respawn with a backpack due to reclaim Add new inventories to protobuf & run codegen
1 Year Ago
Updated crocodile, panther and tiger prefab info with avatar icons
1 Year Ago
Avatar icons for tiger, panther, crocodile and snake
1 Year Ago
Make vine swinging trees immortal
1 Year Ago
Still broken looking but slightly less broken looking vine visual
1 Year Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
1 Year Ago
Merge from upload_icons_range
1 Year Ago
Added eyelid skin weights to heads that didn't have any
1 Year Ago
Playground.player scene updates
1 Year Ago
Player seed updates
1 Year Ago
subsurface, more shader params, and experimenting with reflective glow
1 Year Ago
Remove reclaim toast prompted when you respawn
1 Year Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
1 Year Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
1 Year Ago
▅ ▉▌▄▋▇ ▆▌▋▆ ▇▌▋▍▊▊▇▄▄▆█▌▄▆▋▍▉█
1 Year Ago
▊ ▆▅▋ ▇▉▌▇▊▌▉ ▄▄█▍▄▍█ ▄▌▇▉▍▌ ▊▆▊▌▉ ▍█ ▌▉▇▅▌ ▌▇▆▌ ▊▋▉▋▆▉▊▄▆▊ ▅▌ ▇▇▆ ▄▇▆▅ ▄▌▍▋▋ ▇▊█ ▊▆▅ ▅▊▅▆▆▊▍ ▅▊▅ ▊▊▊▌ ▋▊ ▉ ▅▄▅▉▊ ▆▆ ▍▊▍▌ █▉▄▍▋▄
1 Year Ago
Disable texture streaming for ground_plants
1 Year Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
1 Year Ago
Player seed updates
1 Year Ago
merge from ownerid_fixes
1 Year Ago
Set owner id of spawned vehicles and hot air balloons
1 Year Ago
Set ownerid of siege tower draw bridges
1 Year Ago
Set owner id of siege weapon spawned by constructable entities
1 Year Ago
Rotation of boomerang wm
1 Year Ago
removed old temp hatchet mesh from .entity prefab
1 Year Ago
eye shader beginnings (parallax iris and two layer specular)
1 Year Ago
Added AO to MP5 material
1 Year Ago
merge from high_walls_skins
1 Year Ago
Tweaked adobe gate door controller sockets again
1 Year Ago
erosion tuning and fixes
1 Year Ago
merge from high_walls_skins
1 Year Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
1 Year Ago
merge from cinematic_export_pipes -> main
1 Year Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
1 Year Ago
Add editor tool to export selected industrial pipes as a prefab
1 Year Ago
Plugged AO into Spinning Wheel materials
1 Year Ago
Boomerang world model rexport
1 Year Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
1 Year Ago
Desal Update
1 Year Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
1 Year Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
1 Year Ago
Missed files
1 Year Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
1 Year Ago
merge from copy_paste_clientside_fixes -> main
1 Year Ago
Fix copybuilding saying it required 1 argument instead of using the clipboard
1 Year Ago
Cherry picked changeset 117018 from env_volume_performance_testing
1 Year Ago
merge from main -> copy_paste_clientside_fixes