reporust_rebootcancel

137,811 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
1 Year Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
1 Year Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
1 Year Ago
Merge from main
1 Year Ago
Blink controller timings
1 Year Ago
Player seed updates
1 Year Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
1 Year Ago
Merge from softcore_update
1 Year Ago
Merge from deployable_corpse
1 Year Ago
Change the "No reclaim manage for softcore" to a warning
1 Year Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
1 Year Ago
Corpses for storage barrels
1 Year Ago
CLIENT compile fix
1 Year Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
1 Year Ago
▋ ▌▊▋ ▄▅▍▅▄▄▇█ ▇▉▅▊ ▊▍ ▋█▍▆█▆▋▄▅ █▇ ▄▉▄▌▍▉ ▋█ ▅▌ ▄█▌▄▉ ▇▇ ▋██▉▊▍▇█▋█ ██▍▍ ▍▉ ▋▍▉▇▊█▍▇ ▅█▄▋▍ ▄▆ ▌▌ █▇▊ ▍▌ ▇▊▋█▅▄▇▄▅
1 Year Ago
Workbench 1 corpse
1 Year Ago
Update bounds & cost to repair the TC corpse prefab
1 Year Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
1 Year Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
1 Year Ago
Update TC corpse prefab
1 Year Ago
Add corpse prefab to normal TC prefab
1 Year Ago
Update manifest
1 Year Ago
Update manifest (radtown_1)
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
merge from main -> softcore_update
1 Year Ago
Update manifest
1 Year Ago
Small wood box corpse
1 Year Ago
Add TC corpse entity
1 Year Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
1 Year Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
1 Year Ago
merge from world_crossbow
1 Year Ago
rebuilt prefab so arrow mesh shows up
1 Year Ago
merge from premium_startup_fix
1 Year Ago
Fixed incorrect account route parameters
1 Year Ago
merge from main
1 Year Ago
crossbow - fixed arrows not showing in 3p anims
1 Year Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
1 Year Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
1 Year Ago
Player seed updates
1 Year Ago
merge from main
1 Year Ago
performance improvements
1 Year Ago
rug_deployment_fix -> main
1 Year Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
1 Year Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
1 Year Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
1 Year Ago
Plugged new AO map into material slot (bolt rifle)
1 Year Ago
merge from 101733 - weapon_tool_ao_fixes materials
1 Year Ago
merge from 101745 - weapon_tool_ao_fixes