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137,400 Commits over 4,352 Days - 1.32cph!

1 Year Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
1 Year Ago
Further heater zone placement refinements
1 Year Ago
edited crocodile sprint and swim attack anims
1 Year Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
1 Year Ago
Updating reload animation with correct dart movement
1 Year Ago
Corrected some incorrect heater growable sizes
1 Year Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
1 Year Ago
Ensure sphere prefab loads into memory correctly
1 Year Ago
- Proper prefab based volumes support - Ensured prefab scales properly
1 Year Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
1 Year Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
1 Year Ago
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1 Year Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
1 Year Ago
Fixes. Support for turning off.
1 Year Ago
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1 Year Ago
bundle fixes
1 Year Ago
Refactor
1 Year Ago
Merge from spatially_aware_env_volume_fixes
1 Year Ago
Added a convar for disabling spatially aware environment volumes
1 Year Ago
Candle support.
1 Year Ago
Test save
1 Year Ago
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1 Year Ago
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1 Year Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
1 Year Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
1 Year Ago
compile fixes etc
1 Year Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
1 Year Ago
merge from ase-camdepth-fix
1 Year Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
1 Year Ago
Beehive compile errors
1 Year Ago
bee_compile_errors -> main
1 Year Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
1 Year Ago
Setup volume prefab support
1 Year Ago
Merge from main
1 Year Ago
More polish fixes on big zigg
1 Year Ago
merge from mjungle_ruins for gantry kit
1 Year Ago
bee_ux_improvements -> main
1 Year Ago
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1 Year Ago
Some server projectile virtual methods. Clientside spinning reinstated.
1 Year Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
1 Year Ago
gantry kit T shape update
1 Year Ago
zigg level backup
1 Year Ago
Fix remaining client/server compile errors
1 Year Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
1 Year Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
1 Year Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
1 Year Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
1 Year Ago
Merge from main/premium_servers/manual_refresh
1 Year Ago
Merge from main
1 Year Ago
Client compile fix