reporust_rebootcancel

130,341 Commits over 4,232 Days - 1.28cph!

1 Year Ago
radiation_cube_support -> main
1 Year Ago
Removed logs
1 Year Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
1 Year Ago
Female skinset setup
1 Year Ago
Cherrypick menu loading screen change
1 Year Ago
Cherrypick code changes from queue_improvements onto new branch
1 Year Ago
player preview fixes
1 Year Ago
Fix compile error by adding missing namespace
1 Year Ago
Delete .private files
1 Year Ago
Undo the subtract
1 Year Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
1 Year Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
1 Year Ago
merge from main
1 Year Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
1 Year Ago
better gibs and saved better icon position
1 Year Ago
player_model prefab work
1 Year Ago
Remove now uneeded sound defs.
1 Year Ago
Fix double ifdef
1 Year Ago
Refactor to remove duplication.
1 Year Ago
Effects
1 Year Ago
Show building blocked message in upgrade menu.
1 Year Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
1 Year Ago
merge ice_sculpture -> main
1 Year Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
1 Year Ago
Catapult projectiles cleanup
1 Year Ago
Added new ballista bolt items
1 Year Ago
Compile fix
1 Year Ago
ice sculpture pedestal gibs first pass
1 Year Ago
re-baked construction guide mesh
1 Year Ago
Layer exclusions when upgrading
1 Year Ago
update deployment bounds
1 Year Ago
mesh collision for ice sculpture pedestal
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Update: Executing deferred command and waiting for it's execution - also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot) Using it to pass control for the actual testing top the game assembly Tests: Ran LoadProcTest, it passed
1 Year Ago
lods and meshlod setup
1 Year Ago
mini crossbow viewmodel animations updated
1 Year Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
1 Year Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
1 Year Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
1 Year Ago
Siege tower prefabs
1 Year Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
1 Year Ago
merge from main
1 Year Ago
Initial setup
1 Year Ago
added GameTip for additional sculpting controls
1 Year Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
1 Year Ago
Added a detail layer property section to each of the blend shaders
1 Year Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
1 Year Ago
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1 Year Ago
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