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138,825 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Fixed string light control box LODs
1 Year Ago
Updated string lights descriptions
1 Year Ago
Restored fairy light emissive
1 Year Ago
Chandelier deploy guide and icon Fixed pooling issue
1 Year Ago
Chandelier cable is swapped to a non cutout mat when >5m away
1 Year Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
1 Year Ago
🎉 Successfully generating accepted protobufs in editor
1 Year Ago
Generate into the data plugin folder as normal
1 Year Ago
Add into codegen Seperate generation code into its old assembly
1 Year Ago
Added support for Deferred Decal rendering in the new render pipeline
1 Year Ago
merge from cctv_helper_convars --> main
1 Year Ago
Codegen after merge conflicts
1 Year Ago
Chandelier interpolation, chains and pedal animations
1 Year Ago
merge from main
1 Year Ago
merge from fix_light_dynamic_lods --> main
1 Year Ago
merge from minicopter_damagefx --> main
1 Year Ago
Shader changes for indirect instancing (changes which are likely not required)
1 Year Ago
Shader changes for indirect instancing (supported shaders)
1 Year Ago
Shader changes for indirect instancing (include files)
1 Year Ago
team_bag_labels -> main
1 Year Ago
Another NRE that could've snuck in
1 Year Ago
Remove old unused LOD fading variant
1 Year Ago
Clean up instancing shader code and remove old instancing code
1 Year Ago
Extra NRE safety check
1 Year Ago
Rebase on /main
1 Year Ago
small ramp blockout and test anims exported
1 Year Ago
Merge material changes for indirect instancing
1 Year Ago
Merge indirect instancing tools (standalone edition)
1 Year Ago
Fix material changes never being actually applied
1 Year Ago
Rebase on /main
1 Year Ago
main -> team_bag_labels
1 Year Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
1 Year Ago
Enable instancing on 3042 supported materials
1 Year Ago
security barge
1 Year Ago
Add indirect instancing tools (modified to work standalone)
1 Year Ago
Ignore glass in query vis jobs
1 Year Ago
chicken_coop_indoor_sunlight -> main
1 Year Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
1 Year Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
1 Year Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
1 Year Ago
Merge from main
1 Year Ago
screen_rocket_distortion_fix -> main
1 Year Ago
Fix NRE
1 Year Ago
Merge from /main
1 Year Ago
Stop explosion effects staying on your screen after death in some cases
1 Year Ago
exported deployable anchor anims
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
main -> naval_update
1 Year Ago
Merge from underwater_lab_windows_fix
1 Year Ago
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows