reporust_rebootcancel

135,852 Commits over 4,324 Days - 1.31cph!

2 Years Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
2 Years Ago
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2 Years Ago
Velocity alignment jitter fix & tone improvements
2 Years Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
2 Years Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
2 Years Ago
Forgot the actual script
2 Years Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
2 Years Ago
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2 Years Ago
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2 Years Ago
2 Years Ago
S2P all
2 Years Ago
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2 Years Ago
Test scene improvements.
2 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
2 Years Ago
Prevented vendor network id keys from being duplicated
2 Years Ago
Added potential fix for NPC vendor shops
2 Years Ago
Harbor 1 vertex color and dressing progress
2 Years Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
2 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
2 Years Ago
Merge from main
2 Years Ago
Fix NRE if SkinViewer is closed while loading a skin
2 Years Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
2 Years Ago
Merge store-ui -> Main
2 Years Ago
Merge MultiSkinViewer -> store-ui
2 Years Ago
Set up every item pack store page, though many models will need manual tweaks
2 Years Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
2 Years Ago
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
2 Years Ago
Few fixes, disable "play" button when seeking over gaps in demos
2 Years Ago
Subtract 92937
2 Years Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
2 Years Ago
Clamp the seek bar to the timeline
2 Years Ago
Improved item positioning and appearance for the group packs
2 Years Ago
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
2 Years Ago
Subtract 92807, fix network group issues Should resolve cooking chicken step not working
2 Years Ago
Arctic suit guy stands up straight
2 Years Ago
Merge Main -> MultiSkinViewer
2 Years Ago
Merge from tutorial_island/cinematic
2 Years Ago
Mute timeline audio tracks when the timeline plays on the server (but don't do this in editor as it will mute all sfx)
2 Years Ago
Updated temp audio mixdown for tutorial cinematic
2 Years Ago
Fix death marker and pings sometimes appearing after respawning post tutorial
2 Years Ago
Merge from tutorial_island/cinematic
2 Years Ago
Client compile fix
2 Years Ago
Hide paddle viewmodel during cinematic
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from backpacks
2 Years Ago
Fix issues with sweetspot scanning when mounted.
2 Years Ago
Harbor 1 layout and dressing progress
2 Years Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
2 Years Ago
TC upkeep timer now updated in real-time instead of periodically