reporust_rebootcancel

135,852 Commits over 4,324 Days - 1.31cph!

2 Years Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
2 Years Ago
Add cinematic option to hide first person player legs
2 Years Ago
First implementation of client browser for cloud demos
2 Years Ago
Fix cinemachine component not getting added and removed during cinematic
2 Years Ago
WIP system for showing 3D model icons on the skin pack screens
2 Years Ago
Parent merge
2 Years Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
2 Years Ago
Compile fix
2 Years Ago
Limit full scan updates based on distance moved
2 Years Ago
Correct beep/light behaviour when first deploying
2 Years Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
2 Years Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
2 Years Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
2 Years Ago
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2 Years Ago
Variable rocket aimcone now placed in a varied range
2 Years Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
2 Years Ago
Added a chance that the heli will go to random map positions over cycling monuments
2 Years Ago
Deploy timer
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
minigun prefabs wip
2 Years Ago
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2 Years Ago
minigun prefabs wip
2 Years Ago
Convars
2 Years Ago
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2 Years Ago
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2 Years Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
2 Years Ago
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2 Years Ago
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2 Years Ago
Remove poolable
2 Years Ago
Remove some now unused client code. Increase the source timeout duration.
2 Years Ago
Applied the bulk of the changes from rework
2 Years Ago
Minigun folder setup wip
2 Years Ago
Remove save/load
2 Years Ago
Limit networking. Enable debug rendering.
2 Years Ago
Collider removed component changes
2 Years Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
2 Years Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
2 Years Ago
Minor cleanup
2 Years Ago
Remove unused component
2 Years Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
2 Years Ago
Merge from main
2 Years Ago
Support multiple SkinViewer objects at once
2 Years Ago
Merge from main
2 Years Ago
Vendor compile fixes
2 Years Ago
Merge from Main
2 Years Ago
merge from new_vendor_map_ui
2 Years Ago
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2 Years Ago
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