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134,298 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
1 Year Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
1 Year Ago
Added and Setup Vintage Wardrobe Prop Prefab Added and Setup Vintage TV Stand Prop Prefab Adjusted Tileable Vintage Wood Textures to have more roughness
2 Years Ago
merge from spawnview_command
2 Years Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
2 Years Ago
Fixed spawnview command ignoring the debug camera roll
2 Years Ago
merge from main
2 Years Ago
Fixed dynamic pricing not being applied
2 Years Ago
radtown apartments check in
2 Years Ago
merge from main
2 Years Ago
test scene changes
2 Years Ago
some initial balanced values for some cloth assets
2 Years Ago
improved burstcloth - replaced hard positional constraints for length and shape to force based spring system approach, aiming to give artists more control over the bounciness of joints but also allows motion to propegate better - sibling constraints are also treated as length forces - removed now-unused fields from material - other small improvements to reduce overhead
2 Years Ago
Fixed incorrect tangent when checking pull over position validity
2 Years Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
2 Years Ago
Set up bicycle kickstand
2 Years Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
2 Years Ago
Missed files
2 Years Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
2 Years Ago
pedalbike kickstand
2 Years Ago
radtown S2P
2 Years Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
2 Years Ago
SBL LOD0 complete
2 Years Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
2 Years Ago
Trail sand improvs.
2 Years Ago
Fixes
2 Years Ago
Wheelfx stuff
2 Years Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
2 Years Ago
Improved sidecar suspension, still needs a little bit of work
2 Years Ago
Enable the RendererBatch component on all shipping container prefabs - fix some components that were at the root level instead of at the same level as the RendererLOD / MeshLOD
2 Years Ago
Failed camera smoothing experiment
2 Years Ago
Velocity inheritence fix.
2 Years Ago
More iteration
2 Years Ago
Iterating.
2 Years Ago
Compile fix
2 Years Ago
Merge from parent, stomp animator changes
2 Years Ago
Merge from main
2 Years Ago
Tooltip can now accept arguments for string substitution, similar to RustText Added a tooltip to the discount/surcharge icons that lists the original purchase price Using the addtime convar now immediately force updates all npc vending machines Added a BypassDynamicPricing option to the NPCVendingMachine component, allows us to opt out specific vending machines Added npcvendingmachine.DynamicPricingEnabled convar, disables the dynamic pricing across the whole server
2 Years Ago
Sidecar wheel work
2 Years Ago
Bike driving work and sidecar suspension visuals fix
2 Years Ago
Add color to RendererKey for render batching to support shipping container - pull the color from the MaterialPropertyBlock of the MeshRenderer
2 Years Ago
Sidecar world collider edit
2 Years Ago
Merge main -> Bikes
2 Years Ago
Apply fix #2 in redid commit
2 Years Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
2 Years Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
2 Years Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
2 Years Ago
Fixes Dirt trail iteration.
2 Years Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
2 Years Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value