reporust_rebootcancel

134,285 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Merge from main
2 Years Ago
Additional restrained check
2 Years Ago
Fixed text formatting
2 Years Ago
Fixes, move the price multiplier UI element into it's own widget so we can just nest it into various vending UI's Add price multiplier to vending UI when clicking on a store on the map
2 Years Ago
Implemented a dynamic NPC vending price system based on sales in a rolling window -Prices are increased when an item is sold a certain amount of times in an in-game day (PriceIncreasePerSalesInterval and PriceIncreaseAmount control this behaviour, so if they were set to 3 and 0.1, for every 3 purchases of an item in a 24 hour window the price will increase 10%). The rolling window is configured via the IntervalHours convar and defaults to 24 -Prices are decreased if an item isn't sold for a certain amount of hours (PriceDecreaseInterval and PriceDecreaseAmount, so if they were set to 3 and 0.1, every three hours the price of the item will drop by 10%) Currently clamped between a 50% discount and a 300% price increase Currently only applies for purchases that are made using scrap as the currency Updated the in-person vending machine UI with a UI indicator displaying the current discount/surcharge, the dozen other places we show vending machine prices still need updating All time and discount values are currently using the examples provided above, they are just for testing and will be changed
2 Years Ago
Better asphalt wheel fx.
2 Years Ago
Don't allow sprint while in air (sprint is used along with ctrl for lean forward/back control in that situation instead)
2 Years Ago
Gauge setup.
2 Years Ago
Merge from debugcamera_dof_save
2 Years Ago
Rename dof field in camera state to dofState so it doesn't try and load a float into the new struct type This will lose any pre saved dof distance in a camera state
2 Years Ago
Light setup.
2 Years Ago
Finished roadside bike spawn setup
2 Years Ago
Added pedal bike spawns at supermarket and warehouse. One each, 50% chance of bike vs. trike
2 Years Ago
Merge from debugcamera_dof_save
2 Years Ago
Save/load sales history
2 Years Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
2 Years Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
2 Years Ago
Initial work on tracking the sales of each sell order in an NPC vending machine over a 24 hour period
2 Years Ago
Set up motorbike spawning at monuments - one each at gas station, sphere tank, water treatment. Randomly select normal or sidecar bike (50% chance of each). SpawnPointSpawnPopulation now supports having multiple options
2 Years Ago
Reapply animator changes
2 Years Ago
Merge from main (many conflicts, stomped local animator changes)
2 Years Ago
Codegen
2 Years Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
2 Years Ago
Test map loop edit
2 Years Ago
Test map loop
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
merge from qol_give_improvements -> main
2 Years Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
2 Years Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
2 Years Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
2 Years Ago
Rename
2 Years Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
2 Years Ago
codegen
2 Years Ago
Added and Setup Vintage Bedside Table Prop Prefab
2 Years Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
2 Years Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
2 Years Ago
added base trim for storage warehouse.
2 Years Ago
more work on radtown storage warehouse
2 Years Ago
Further hood tweaks
2 Years Ago
Hood wearable mask tweaks
2 Years Ago
merge from build_leave_bundles_symlink -> main
2 Years Ago
Added a way to override force show on UIBlackoutOverlay. Added prison hood UI script, overring force show when the player is dead. Updated UI prefab.
2 Years Ago
LOD0 progress backup
2 Years Ago
Updated rig so wheels rotate in the z axis
2 Years Ago
Added extra hours method to wipe timer
2 Years Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
2 Years Ago
Removed unused retro TC localization tokens
2 Years Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
2 Years Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
2 Years Ago
merge from spawnview_command