reporust_rebootcancel

108,025 Commits over 3,867 Days - 1.16cph!

4 Years Ago
Added icons for flash, filters and roll + minor viewfinder adjustments
4 Years Ago
Add zoom factor and photo counter to the instant camera UI
4 Years Ago
Merge from main
4 Years Ago
Merge from toast
4 Years Ago
Fix toasts not resizing to fit their contents
4 Years Ago
Merge from main
4 Years Ago
Merge from bind_cycle
4 Years Ago
Add help text
4 Years Ago
Merge from main
4 Years Ago
roof.triangle.up.top.line models and prefabs setup
4 Years Ago
Merge from main
4 Years Ago
Deleted temp utils etc.
4 Years Ago
assigning temporary prefab to triangle roof up top line
4 Years Ago
re-linking conditional prefabs - end
4 Years Ago
Added grass displacement to wooden barricade cover
4 Years Ago
network++
4 Years Ago
merge from wooden_cover_barricade
4 Years Ago
Health, crafting cost, desc update
4 Years Ago
merge from main
4 Years Ago
Fixed skin not getting applied to thrown satchel charge Skin also gets applied when picking up a dud satchel charge
4 Years Ago
merge from farming_optimisation
4 Years Ago
Fixed skins not applying to bone knife and club in third person
4 Years Ago
Padded walls (1mm) laterally to curb precision issues arising away from origin
4 Years Ago
Merge from main
4 Years Ago
Refactor node setup process Fixed failed node connections not saving Setup new node flow Can modify shortname
4 Years Ago
First pass on setting up override gibs for all construction blocks and disabling r/w where possible
4 Years Ago
Fixed spawning gibs for conditional models that aren't active
4 Years Ago
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
4 Years Ago
Gib preview sprites in editor UI now appear immediately
4 Years Ago
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
4 Years Ago
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4 Years Ago
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4 Years Ago
Make sure prefab exists in ConditionalModel attribute setup
4 Years Ago
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4 Years Ago
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4 Years Ago
Excavator s2p
4 Years Ago
Merge from main
4 Years Ago
removed comments
4 Years Ago
Run scene2prefab on multiple monuments to save prefab changes.
4 Years Ago
batch prefabs setup end
4 Years Ago
Added LOD1 to triangle up side lines conditionals
4 Years Ago
batch prefabs setup
4 Years Ago
Removing unused triangle roof cases prefabs Adding named shell prefabs pre-setup for all tiers/cases
4 Years Ago
Error fix
4 Years Ago
Take 4 lights into consideration when calculating ore flare light attenuation.
4 Years Ago
Removed BillboardViaShader property. Every flare is using it anyway.
4 Years Ago
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4 Years Ago
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