108,025 Commits over 3,867 Days - 1.16cph!
Added icons for flash, filters and roll + minor viewfinder adjustments
Add zoom factor and photo counter to the instant camera UI
Fix toasts not resizing to fit their contents
roof.triangle.up.top.line models and prefabs setup
assigning temporary prefab to triangle roof up top line
re-linking conditional prefabs - end
Added grass displacement to wooden barricade cover
merge from wooden_cover_barricade
Health, crafting cost, desc update
Fixed skin not getting applied to thrown satchel charge
Skin also gets applied when picking up a dud satchel charge
merge from farming_optimisation
Fixed skins not applying to bone knife and club in third person
Padded walls (1mm) laterally to curb precision issues arising away from origin
Refactor node setup process
Fixed failed node connections not saving
Setup new node flow
Can modify shortname
First pass on setting up override gibs for all construction blocks and disabling r/w where possible
Fixed spawning gibs for conditional models that aren't active
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
Gib preview sprites in editor UI now appear immediately
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
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Make sure prefab exists in ConditionalModel attribute setup
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Run scene2prefab on multiple monuments to save prefab changes.
Added LOD1 to triangle up side lines conditionals
Removing unused triangle roof cases prefabs
Adding named shell prefabs pre-setup for all tiers/cases
Take 4 lights into consideration when calculating ore flare light attenuation.
Removed BillboardViaShader property. Every flare is using it anyway.
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