reporust_rebootcancel

114,796 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Raise the round winner info so it doesn't overlap world-space cards
4 Years Ago
Set up the transparent card images, use them in the UI
4 Years Ago
Fix naming confusion
4 Years Ago
Fix server compile on PlayingCardsViewmodel
4 Years Ago
Update WinnerBreakdown RPC handling
4 Years Ago
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4 Years Ago
Added support for tunnel entrances inside monuments No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
4 Years Ago
acquaintance work
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
manifest
4 Years Ago
Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
4 Years Ago
track if an AIZ is sleeping
4 Years Ago
BaseNavigator now supports pause/resume. AI sleep/wake now pauses/resumes navigation and movement ticks.
4 Years Ago
Fixed a bunch of desc typos and updated some outdated descriptions to be more helpful to newer players
4 Years Ago
merge from cleanup
4 Years Ago
Smoother terrain anchors in excavator scene
4 Years Ago
4 Years Ago
When terrain not cooperate, make terrain eat dirt - junkyard
4 Years Ago
merge from main
4 Years Ago
Network++
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard Fixed barrels clipping at dome, improved terrain behaviour around ground objects Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed) Bumped texture res of road_a albedo Rusty roadside vehicle LOD4 materials transition more seamless Forgot some prefab for airfield over the weekend
4 Years Ago
Road signs now cast shadows
4 Years Ago
Properly assign playing cards on vm Disable UI cards
4 Years Ago
Replace a few remaining roadsigns of the old type on HapisIsland with the newer spawnable or static variants
4 Years Ago
Restrict junkpile updates even further using HasCloseConnections
4 Years Ago
Merge from Hapis_2021
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from buoyancy_fix
4 Years Ago
Merge from main
4 Years Ago
Move flame turret and auto turret budgeted update into the sync transform window
4 Years Ago
Budget Auto Turret target scan (0.5s)
4 Years Ago
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4 Years Ago
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4 Years Ago
Cancel TimeoutTurn invoke if game ends
4 Years Ago
Delete 95% of the CCTVRender code (RIP) Recycle the rest for rendering special screenshots
4 Years Ago
Sketching out the UI
4 Years Ago
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4 Years Ago
mine tunnel material fix remnant container shadow proxy tweak
4 Years Ago
Savas review
4 Years Ago
craggy island checks
4 Years Ago
Merge from random_opt_2
4 Years Ago
fixed an incorrect cliff LOD terrain mask
4 Years Ago
arid double stack cliff prefabs near final cliffs spawn settings, coverage is good, collision minimal and doesn't take too long
4 Years Ago
experimenting with stacked cliffs prefabs
4 Years Ago
friday fixes - airfield, satdish, dome
4 Years Ago
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