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125,054 Commits over 4,171 Days - 1.25cph!

8 Months Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
8 Months Ago
Fix tiger sometimes hovering above ground
8 Months Ago
siege weapons rarity set
8 Months Ago
Revert tiger atk anim update, old anim seem to work better
8 Months Ago
Fix tiger taking unrealistically sharp turns at high speed
8 Months Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
8 Months Ago
set inventory anim controller to temporarily use base idle
8 Months Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
8 Months Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
8 Months Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
8 Months Ago
Fixed incorrect Lootpanel phrases
8 Months Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
8 Months Ago
Bee swarm scale effects with springs
8 Months Ago
Integrate my item mod swap changes with jakes
8 Months Ago
Pivot, increase turn speed.
8 Months Ago
cookingv2 -> bees (merge conflicts)
8 Months Ago
merge from catapult_ragdoll_fix
8 Months Ago
disabling collision between ragdoll and its initiator
8 Months Ago
main -> cookingv2
8 Months Ago
exported crocodile turn 90 left and right anims
8 Months Ago
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8 Months Ago
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8 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
8 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
8 Months Ago
fixed catapult admin reload with player ammo
8 Months Ago
merge from PlayerRigUpdate2/mergemain
8 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
8 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
8 Months Ago
Snappier attack response
8 Months Ago
chicken coop blockout and textures - fencing based on 3x3
8 Months Ago
Merge from tiger
8 Months Ago
Re-add missing part of plugin lost with merge
8 Months Ago
Fix compile errors and warnings
8 Months Ago
merge from ragdoll_dismount_improvements
8 Months Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
8 Months Ago
hoodie fixes
8 Months Ago
Tiger being automatically added to spawn prefabs
8 Months Ago
Generate anims root motion curves
8 Months Ago
Hook new tiger attack
8 Months Ago
Attack visual triggering
8 Months Ago
exported snake rig with all lods now skinned
8 Months Ago
merge from primitive
8 Months Ago
Mip map memory slider, set preset values.
8 Months Ago
merge from store_medieval_pack
8 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
8 Months Ago
Fixed incorrect medieval barricade prefab in store
8 Months Ago
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8 Months Ago
Add video url to medieval pack store header
8 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
8 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them