reporust_rebootcancel

127,955 Commits over 4,109 Days - 1.30cph!

11 Months Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
11 Months Ago
separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
11 Months Ago
Update: PlayerInventory pools ItemContianers Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
11 Months Ago
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11 Months Ago
merge from aux2
11 Months Ago
network++ save++
11 Months Ago
removed unused command generating function
11 Months Ago
gave Parallel.For some profile regions on the scripting threads
11 Months Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
11 Months Ago
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11 Months Ago
Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
11 Months Ago
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11 Months Ago
Add more detailed profiler markers to fsm
11 Months Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
11 Months Ago
Incapacitate vision and movement duration tweaks
11 Months Ago
merge from main
11 Months Ago
Placeholder obscurce vision UI
11 Months Ago
Increased lower chain damping to 0.2
11 Months Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
11 Months Ago
Add phrases for move speed and obscure vision modifiers
11 Months Ago
merge from clearinventory_improvements
11 Months Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
11 Months Ago
merge from main
11 Months Ago
Fixed some explosions near a ball.entity not applying a force - added a backup method
11 Months Ago
adobe wall and gate first pass
11 Months Ago
Cape LODs skinned to spine4 to reduce snapping
11 Months Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
11 Months Ago
Combine movement and vision darts into a new Incapcitate dart
11 Months Ago
Update: ShopFront pools ItemContainer - also deleted empty virtual override Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
11 Months Ago
Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
11 Months Ago
Organising dart type folders
11 Months Ago
Clean: Remove redundant StorageContainer.ResetState All the cleanup is already done in DoServerDestroy. Might be worth consolidating these callbacks in the future. Tests: none, trivial change
11 Months Ago
merge from Halloween_2024
11 Months Ago
Bone dart damage tweak
11 Months Ago
Dracula Cape texture fixes for back area which is now visible
11 Months Ago
merge from world_update_2
11 Months Ago
Finalized core.
11 Months Ago
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11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Merge from world_update_2
11 Months Ago
Merge from elevator_parenting_collision_improvements
11 Months Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
11 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
11 Months Ago
Merge world_update_2 -> Aux2
11 Months Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
11 Months Ago
Fixed client compile in builds
11 Months Ago
Unsaved food cache loot change