128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                initial coarse height baking
                
                
                
                
             
         
        
            
            
            
                
                Imported and implemented sounds for the plank item
                
                
                
                
             
         
        
            
            
            
                
                Fix burst compile issues by bringing back `DamageRegion` struct
                
                
                
                
             
         
        
        
            
            
            
                
                Add a delay before invoking the deep sea server tick after a server restart
                
                
                
                
             
         
        
        
            
            
            
                
                boat_fixes -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for IsDriverDead
- Don't rely on a reference to dead driver (work with nulls)
- Gate checks between has spawned
                
                
                
                
             
         
        
            
            
            
                
                updated vm rpg skin anims
                
                
                
                
             
         
        
            
            
            
                
                Prevent on killed from firing an nre during server restarts
Dont save boat ai
                
                
                
                
             
         
        
            
            
            
                
                Post merge fixes:
- Fix phrase conflict
- Rebuild manifest
                
                
                
                
             
         
        
        
            
            
            
                
                Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 
133429
                
                
                
                
             
         
        
            
            
            
                
                merge from floating cities
                
                
                
                
             
         
        
            
            
            
                
                FC1,2,3 HLOD refresh and S2P
                
                
                
                
             
         
        
            
            
            
                
                re-enabled some shadows in med barge
                
                
                
                
             
         
        
            
            
            
                
                disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
                
                
                
                
             
         
        
            
            
            
                
                Merge from scene_holster_tools
                
                
                
                
             
         
        
            
            
            
                
                Move the scene based holster tool buttons into the scene view and not the inspector
                
                
                
                
             
         
        
            
            
            
                
                Merge from water_pump_power_fix
                
                
                
                
             
         
        
            
            
            
                
                Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
                
                
                
                
             
         
        
            
            
            
                
                Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists moonwalking on ghost ships
                
                
                
                
             
         
        
            
            
            
                
                Fix InfoZone NRE from scientists on ghostships
                
                
                
                
             
         
        
            
            
            
                
                Mark two more collision meshes r/w
                
                
                
                
             
         
        
            
            
            
                
                merge npc parenting to naval update.
                
                
                
                
             
         
        
            
            
            
                
                merge back cannon and player animator fixes to naval_update
                
                
                
                
             
         
        
            
            
            
                
                Embed playable graph tooling
                
                
                
                
             
         
        
            
            
            
                
                Reset base animator layer weight whenever we're not playing one shots.
                
                
                
                
             
         
        
            
            
            
                
                Try to fix black bars on RHIB (that can show up at certain angles)
                
                
                
                
             
         
        
            
            
            
                
                mounted_turret_reloading -> naval_update
                
                
                
                
             
         
        
        
            
            
            
                
                naval_update -> mounted_turret_reloading
                
                
                
                
             
         
        
            
            
            
                
                Fix some more dodgy angles on the front seat
                
                
                
                
             
         
        
            
            
            
                
                - Swap front turret to correct mount pose (standing)
- Fixed problems with front turret being unable to progress its reload bar properly
- Adjust eye position on front turret
- Remove logs
                
                
                
                
             
         
        
        
            
            
            
                
                Add server convar to allow mounting the cannons outside of boats
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI turrets not shooting at the players (incorrect dot calculation)
                
                
                
                
             
         
        
        
            
            
            
                
                Better driver caching, prevents a random other npc on the boat from being marked as the driver
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed ai mounted weapon controller so it points at the right location again
                
                
                
                
             
         
        
            
            
            
                
                prevent rear turret clipping checks from failing right at the corners
                
                
                
                
             
         
        
            
            
            
                
                - AI's can now reload turrets if they are empty
- Extra profiling in a bunch of turret methods
- Run at randomised time to keep the thread clear
                
                
                
                
             
         
        
            
            
            
                
                Now disable their canvas when invisible:
- Team ui
- Fog overlay
- Wounded screen
Some fixes to other screens not disabling themselves by default
                
                
                
                
             
         
        
            
            
            
                
                Setup swap RPG component on viewmodel
                
                
                
                
             
         
        
            
            
            
                
                Marked remaining floating city collision meshes r/w
                
                
                
                
             
         
        
            
            
            
                
                Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers
S2P floating city 1+2