110,901 Commits over 3,897 Days - 1.19cph!
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset
- guide still displays default data at the moment
mini cross bow mesh update
updated textures & materials
added extra loops to the bow string to allow better anims
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
WIP preset support for non UI convar options
removed unused blockout mesh and .mats
merge from travelling_vendor_lod_fix
merge from researchtable_text_fix
Added player.cold_breath convar to toggle cold breath visual effect
merge from repairbench_icons_fix
merge from dofexposer_improvements
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merge from december24_art_fixes
Fixed hole in one of the ram meshes, swapped scoop out in prefab
LOD crossfading transitions on Renderer LODs WIP
Improved some webrcon security
- Normalized some of the RCON help language to be consistent
- Added deprecated warnings for the old source engine rcon
- Improved security around RCON passwords
- Added automatic RCON IP bans for repeated incorrect password attempts
Added a number of new convars
- rcon.ban_ip <ip>
- rcon.unban_ip <ip>
- rcon.print_rcon_failed_logins
- rcon.banduration
- rcon.maxpasswordfailures
- rcon.clear_rcon_failed_logins
Updated flashbang for new scripts.
Explosive ammo WIP.
Added spawnable ivy strand and light well static decor
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Fixed broken packing attributes
WIP new meat models and materials
Better acceleration when towing
Limited to trot gait
+ some visual fixes and tweaks
finally got deployable easels to work
will need refinement and looking over
Implemented towing back on new horses
FX offset fixes.
Ember iteration for more punch.
handling ground destruction properly
Implement the packed attribute:
- Should we send this sync var itself or with all other sync vars
- This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars
- Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
Landmines now have a 15% chance to explode on being disarmed.
This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
restricting placement to constructions
Fixed impact surface normal orientation.
updated crafting ingredients
Unique explosion for HV rockets vs regular.
HV rocket engines burn richer/darker smoke than regulars.
fix realmed remove on sculpture
added ice sculpture wip icon
- saving IconRender scene as it needs some setup for icon rendering
deployable paintable easel
model and prefab progress
currently not working
removed sign/pumpkin panel from sculpture item
added guide mesh for ice sculpture and a tool to generate one
Temporary unapproved bear skin redirect