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132,440 Commits over 4,262 Days - 1.29cph!

26 Days Ago
Paintball Gun - Texture update
26 Days Ago
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26 Days Ago
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26 Days Ago
naval_update -> scientist_boat_ai
26 Days Ago
Merge of PT collision fix
26 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
26 Days Ago
Test list including all the space station test cases
26 Days Ago
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26 Days Ago
Updating large sail rig with fixed vertex painted mesh
26 Days Ago
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26 Days Ago
PT Colliison fix
26 Days Ago
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26 Days Ago
merge from boat_building
26 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
26 Days Ago
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26 Days Ago
updated textures
26 Days Ago
merge from server_part_caching2
26 Days Ago
removed wind effect from single vert on sails hand crank
26 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
26 Days Ago
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26 Days Ago
merge from main
26 Days Ago
merge from space_station_building_skin
26 Days Ago
Space station building skin added to upgrade_radius commands
26 Days Ago
Merge from parent
26 Days Ago
merge from birthday2025
26 Days Ago
merge from spinnerfixes
26 Days Ago
merge from fix_extra_autoswitching_log
26 Days Ago
merge from applygenes_command
26 Days Ago
merge from vending_mapmarker_close
26 Days Ago
merge from spawn_all_deployables_shelter_fix
26 Days Ago
Merge from foliage_displacement_fix
26 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
26 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
26 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
26 Days Ago
Check for valid material before submitting a draw call
26 Days Ago
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26 Days Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
26 Days Ago
LCD display & FX.
26 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
26 Days Ago
Fix fuel check not working
26 Days Ago
scientist_boat_ai -> naval_update
26 Days Ago
Power off the sails and engines on a boat when editing
26 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
26 Days Ago
scientist_boat_ai -> naval_update
26 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
26 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
26 Days Ago
Don't show cannon health bar if mounted
26 Days Ago
Cannon set condition from health on pickup
26 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
26 Days Ago
ghost ship ambient sounds and reverb zones