reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

40 Days Ago
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40 Days Ago
Mini crossbow icon render setup and icon
40 Days Ago
Update: Avoid shipping ServerProfiler to clients - Done by deleting the dll after it's built Tests: Build Win64 Client Debug and Release - no more dll
40 Days Ago
Update Catapult Flammable Ammo Textures and LODS
40 Days Ago
cherrypick aux2 fixes
40 Days Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
40 Days Ago
exported wolf attack ledge animation
40 Days Ago
drawbridges door prefabs and setup, anim controllers
40 Days Ago
Save/load permanent RCON IP bans
40 Days Ago
Merge from main to jungle ruins
40 Days Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
40 Days Ago
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40 Days Ago
Update: added Assembly name to the snapshot marks Makes it a bit clearer where calls are coming from at the expense of larger snapshot(compressed: 2mb -> 7mb, json: 50mb->140mb). But, since the profiler is much faster now, the snapshots are smaller on 6k servers. Tests: exported 2 snapshots from Editor's Craggy, and exported 5 from standalone 6k server
40 Days Ago
Bugfix: Prohibit constexpr initialization of mutexes in ServerProfiler.Core Turns out the toolset I'm using produces non-binary compatible assembly - using an escape hatch to avoid this issue. This only manifested in standalone builds. Tests: exported 5 snapshots from procgen 6k world in a row over 2 minutes. Used both borked and good hamony mods as well.
40 Days Ago
merge from upgrade_forgiveness
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merge from skin_change_noclip_fix
40 Days Ago
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40 Days Ago
merge from birthday11
40 Days Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
40 Days Ago
drawbridge anim fixes
40 Days Ago
anim import options for drawbridges
40 Days Ago
clipped the open anims on the drawbridges to be the correct span
40 Days Ago
New view model and 3rd person blowpipe animations set up
40 Days Ago
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40 Days Ago
Bugfix: fixed incorrect time scale in reports - Also replaced the debug dll with a release one (interestingly, this also removed quite a lot of scopes in the report) Tests: exported snapshot from Craggy in editor
40 Days Ago
Merged battering ram gibs
40 Days Ago
merge ice_sculptures->Aux2
40 Days Ago
Updating catapult rig with new mesh LODs
40 Days Ago
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40 Days Ago
cherrypicking aux2 ice_sculpture fixes
40 Days Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy
40 Days Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
40 Days Ago
Fixed offset battering ram scoop
40 Days Ago
Merge from december24_art_fixes/tutorialcleanup
40 Days Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
40 Days Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
40 Days Ago
merge from main
40 Days Ago
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40 Days Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
40 Days Ago
Merge from main
40 Days Ago
merge from skin-bundles-2024-11
40 Days Ago
merge from rfbroadcaster_powerloss_fix
40 Days Ago
merge from tod-dithering-disable
40 Days Ago
collider fixed on barge 3600
40 Days Ago
Merging .editorconfig from main/StandardCodeFormatting
40 Days Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
40 Days Ago
Re-run conversion tool