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126,876 Commits over 4,109 Days - 1.29cph!

29 Days Ago
Don't require unlocking outpost spawning while testing
29 Days Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
29 Days Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
29 Days Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)
29 Days Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
29 Days Ago
- Add suppressive fire support (shooting near where the target was without necessarily seeing the target) - Fix potential bug in scientist shooting: not being allowed to shoot would freeze accuracy timer, and delay reload end
29 Days Ago
Add static respawn point to outpost scene
29 Days Ago
Update manifest
29 Days Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
29 Days Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
29 Days Ago
Force crouching on flanks (again, felt better actually)
29 Days Ago
Optim: AutoTurret - virtualize part of transform hierarchy on server - Breaks dependent logic - will update next This saves 75% of time in synth test of updating aiming of 1k turrets (1.29ms -> 0.32ms) Tests: perf test + debug rendering
29 Days Ago
Improved blue cast more, and long distance jungle localized fogging.
29 Days Ago
Comment
29 Days Ago
Various adjustments.
29 Days Ago
Better timings to update category buttons
29 Days Ago
Blockout the interaction modal
29 Days Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
29 Days Ago
- Tweak surprise condition - Improve surprise vis logging
29 Days Ago
M15 Pistol - Texture update
29 Days Ago
viewmodel m15 pistol rig skinning and animation edits
29 Days Ago
Add adding to the search bar Move filter content to top when opening server browser
29 Days Ago
Ensure server browser applies filters on first search
29 Days Ago
cleanup
29 Days Ago
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
29 Days Ago
Layer changes
29 Days Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
29 Days Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
29 Days Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
29 Days Ago
trawler ship texturing progress
29 Days Ago
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29 Days Ago
Clamp max velocity
29 Days Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
29 Days Ago
Bring server browser search filters up to parity with the current main menu
29 Days Ago
Sail and steering wheel bounds cleanup
29 Days Ago
merge from main
29 Days Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
29 Days Ago
Missed files
29 Days Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
29 Days Ago
Setup some basic steering wheel visual turning
29 Days Ago
Floating cities progress / visual test for the security tower area
30 Days Ago
oil rig legs fixes
30 Days Ago
HTTP image supports duplicating an image to an secondary image/rawimage
30 Days Ago
added camera animation to mini crossbow reloading
30 Days Ago
30 Days Ago
Merge from parent
30 Days Ago
Merge from main
30 Days Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
30 Days Ago
Clean: remove unused static Tests: none, trivial change
30 Days Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test