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98,483 Commits over 3,683 Days - 1.11cph!

1 Year Ago
merge from main - compile fix
1 Year Ago
Fixed more broken triggers and zones. Fixed some loot spawners and props not showing up.
1 Year Ago
Fixed a bunch of broken triggers and nobuild zones.
1 Year Ago
added magazine modification slot added extended mags added testing loadouts updated viewmodels for some weapons updated recoil for some weapons
1 Year Ago
Road tunnel nobuild zone fix
1 Year Ago
updates to vm attachments and base file, sep ironsights mesh, prefab setup
1 Year Ago
Moved gizmos script to an Editor folder
2 Years Ago
Moved Small Oil Rig away from the new island. More various fixes.
2 Years Ago
merge from main
2 Years Ago
Fixed forests not properly spawning on the north face. Other smaller fixes.
2 Years Ago
Fix old clan logos not clearing out when trying to edit the clan logo
2 Years Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
2 Years Ago
Buncha buglist fixes.
2 Years Ago
Respawns
2 Years Ago
merge from main
2 Years Ago
merge from hapis_conversion
2 Years Ago
disable junkyard crane for now
2 Years Ago
Added cactus icon and name to death screen info.
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
2 Years Ago
Unsaved spray item
2 Years Ago
Added world colliders for the end railings on the wagons
2 Years Ago
Re-disabled vehicles parenting to other vehicles for now (was recently enabled on train wagons, flatbeds, scrap heli). There are issues around velocity when entering and leaving the triggers that I don't have the time to solve right now. It would be nice to support minicopters being carried on train flatbeds among other things, so I'll enter this as a task for the future.
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Fixed a couple of bugs with vehicle trigger parenting
2 Years Ago
Merge from main
2 Years Ago
Scene backups and directory cleanup
2 Years Ago
Fix rotation while in orbit mode
2 Years Ago
Potential solution for camlerp while parented, movement feels slightly different but it might be good enough
2 Years Ago
ScrapTransportHelicopter terrain collision proxy script
2 Years Ago
Merge from main
2 Years Ago
Fixed mag drop effect (also needed to be in local space)
2 Years Ago
Updated the scrap transport heli server-side world collider setup to include the gap at the back, so that other vehicles can plausibly be loaded in.
2 Years Ago
Correctly sort the clan member list by their role's rank (local backend) Fix creating clan members choosing the wrong default role, should be the lowest rank (local backend) Don't create an officer role by default (local backend)
2 Years Ago
Fixed rifle shell eject effects appearing in wrong place (several emitters were in world space, somewhat counterintuitively all of these emitters need to be in local space)
2 Years Ago
Removed train wagons from my test map
2 Years Ago
Fixed spray duration convars incorrectly using hours instead of seconds
2 Years Ago
Various small fixes.
2 Years Ago
Research table will reset properly if the server shutdown while researching an item
2 Years Ago
Typo fix
2 Years Ago
Normal CCTV station will grab every static rc camera on the map. Swapped Vis.Entities() to manual iteration of all cameras to avoid physics casts across the whole map. Existing static cctv stations will keep existing behaviour and only grab cctv cameras around them.
2 Years Ago
SAR viewmodel adjustments
2 Years Ago
Remade the west megacliff mines to fit the new cliff shapes and fix clipping.
2 Years Ago
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2 Years Ago
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2 Years Ago
Revert the wearable LOD4 commit. Not going to be worth it with the fixed LOD ranges we have for all wearables.
2 Years Ago
Added support for LOD 4 in Wearable and SkeletonSkinLod
2 Years Ago
correct positioning for all attachments on player entity, updated anims and animator
2 Years Ago
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