reporust_rebootcancel

97,956 Commits over 3,683 Days - 1.11cph!

2 Years Ago
reapplied junkpile fixes, re-applied my changes to junkpile_j after merge.
2 Years Ago
Only send horse network updates when necessary.
2 Years Ago
subtract 70384 junkpile fixes
2 Years Ago
Unsaved changes for backdrop_neutral
2 Years Ago
Added generic fireball icon. Prefab information added to fireball variants and Bandit Sentry. Updated death screen.
2 Years Ago
merge from sav224
2 Years Ago
Merge from death_screen_improvements
2 Years Ago
Add phrase keys, hook up to death screen
2 Years Ago
Bandit Guard and Tunnel + Underwater Dweller avatars
2 Years Ago
Pose backups
2 Years Ago
Reduced max coupling speed to 7.5m/s
2 Years Ago
Fixed wagons zooming off at a bajillion km/h when a Work Cart hits them at high speed
2 Years Ago
Trains now keep running if there's a player on ANY of the train's carriages, not just on the work cart that's checking
2 Years Ago
Remove the IK targets from the planner prefab on the server
2 Years Ago
Fixed wagon parenting triggers not working
2 Years Ago
Merge from offiicial_server_analytics
2 Years Ago
Increase train spawn pop default a bit, to 0.85
2 Years Ago
Trains can now detect if static (as in non-moving, not necessarily actual static) obstacles that they've backed off from have been destroyed, allowing the train to continue. Previously this required the train to reverse direction momentarily first.
2 Years Ago
Change save process to only keep the delta stats in memory
2 Years Ago
Added additional wagon ladder volumes for the new ladders
2 Years Ago
Merge from main
2 Years Ago
Gib wagons immediately when destroyed + reduced above-ground Work Cart "corpse" time from 10 minutes to 1 minute + OnKilled bug fixes
2 Years Ago
Added server.statBackup that backs up any analytics to a file Will only write the file to disk every 2 minutes Creates one file per real-time day in an analytics folder in the server files Backups will only be created if analytics are actually running (stats enabled, official server, etc)
2 Years Ago
New system for junction selection, gives correct left/right track selection at any junction. Also made sure the main rail loop is always the default selection at a siding junction, even if the siding is actually the straightest route.
2 Years Ago
Remove log
2 Years Ago
Track a mission fail reason (timeout, disconnect, etc)
2 Years Ago
Add tracking for mission fails
2 Years Ago
Revert 70405 for the moment, as it breaks navigation on some of the underground junctions
2 Years Ago
Updated rail spline visualisation
2 Years Ago
Fixed NRE when spawning a world too small for the rail loop
2 Years Ago
train model and texture progress created new tileable textures simplified meshes so to not rely on unique baked textures but to make use of new tileable texture(s) textures currently unoptimized (too big atm for the purpose of testing and progress)
2 Years Ago
Merge from death_screen_improvements
2 Years Ago
Changed how direction is selected in junction splits. Fixes above-ground junctions that took the wrong inputs
2 Years Ago
Added PrefabInformation to other scientist variants (they all share the same icon/translation)
2 Years Ago
Added missing train wagon material
2 Years Ago
- Reduced above-ground WorkCart max speed a little - Allow successful train car coupling at "medium" work cart speed
2 Years Ago
Merge from main
2 Years Ago
Merge Spawning -> Save224
2 Years Ago
Manifest update, to fix "no string for ID..."
2 Years Ago
Balancing train car spawns. Reduced engine:wagon ratio to 1:4 (was 1:7). Reduced overall train car population density from 1.0 to 0.7.
2 Years Ago
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2 Years Ago
Fixed edge case that could cause exception at level load
2 Years Ago
More west coast finalization
2 Years Ago
Updated train wagon modules with LODs and proper colliders Rebaked train normal map to fix errors
2 Years Ago
Removed terrain blending from cliffs where it isn't desired. More west splatting.
2 Years Ago
Dialed back roadside / railside bush density by 40%
2 Years Ago
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2 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
2 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
2 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle