reporust_rebootcancel

127,040 Commits over 4,109 Days - 1.29cph!

1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
1 Year Ago
Bike audio code edits
1 Year Ago
Remove unused EngineAudioSet params
1 Year Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
1 Year Ago
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
1 Year Ago
1 Year Ago
Merge from water-fog-scatter-strength2
1 Year Ago
Underwater visibility improvements.
1 Year Ago
▄▊▆▋▌▍▅ ▉▋▄▆█▇ █▄▊▅ ▌▅▆ ▊▊▌▌▌▇▉
1 Year Ago
Merge Bike -> main
1 Year Ago
Compilation fix
1 Year Ago
Refactoring. Separated sidecar code into a subclass.
1 Year Ago
▇▉▇▆▊ ▌▍▄▌ █▅▍_▉▌▅▆_▆▉▍█▋▍▊█▅_▌█▆▅▊█▆ -> ▌▊▌▍
1 Year Ago
▌▆▊▍▅ ▍▉▉▋▅▇▅ ▌▇█▊▌▍▍▅ ▉▊ █▄▄▅ ▊▊▌▌▄▄█▉▉ ▌█ ▉▇▆▇▍▊▄ ▄▊ ▉▆▄▊ ▋▉▅▄▆▆▌ ▉▍▄▇▌▊▌ ▄▇
1 Year Ago
Merge from fix_building_preview_logging -> main
1 Year Ago
Remove spammy logging when loading monuments with no building blocked volumes
1 Year Ago
merge from fix_barricades_car_placement -> main
1 Year Ago
▆▌▅ ▍▍▉▆▍▅▆▋▆▇ ▋▍█▋▌ ▋▅▍█▊▇▉▍▇ ▉█▌▆▊█ █▋▊▆ ▄▉ █▉▉▌█▇▆▌▅
1 Year Ago
▊▍▄▆▉ ▍▍█▋ ▅▉▍▇▅▌▊█▍▊▄▉_▊▅▆
1 Year Ago
Merge from /main/visualshader
1 Year Ago
▉▋▆█▋█▅█ ▆▊▉▌▉ ▄▄▅▋ █▉█▍ ▋█▌▌ █▇▆▉▆▊ ▌▉▆▇▇█ ▇▇█▅▉
1 Year Ago
world handcuffs rig update, added scaleUp layer to animator
1 Year Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
1 Year Ago
Initial setup
1 Year Ago
Merge from main
1 Year Ago
Lighting and light pass.
1 Year Ago
viewmodel handcuff admire anim edited
1 Year Ago
Merge from fix_barricades_rocks_monuments -> main
1 Year Ago
▊▊▉▍▆▅ ▋▍▊▍ ▄█▅ ▅▇▄▍█▄ ▇▆ ▉▌▉▋▍▆▆▋▇▍▇▅▋▍
1 Year Ago
Delay unlock progress for 2 seconds after damage
1 Year Ago
Added "Default" underwater effect param block to WaterOverlay
1 Year Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
1 Year Ago
blockout update
1 Year Ago
merge from static_props_03
1 Year Ago
Travelling Vendor + Dynamic Pricing -> Main
1 Year Ago
Map changes
1 Year Ago
Max speed Removed Rigidbody interpolation
1 Year Ago
Merge from main -> fix_barricades_rocks_monuments
1 Year Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
S2P harbor_1 and fishing_village_a
1 Year Ago
Fixed steering deadzone issues
1 Year Ago
Switch chinese lanterns to MeshLOD
1 Year Ago
Fixed missing bracket on turrets
1 Year Ago
Prefab update Attempt to fix the stuttering
1 Year Ago
Fixed electrical heater placement issue
1 Year Ago
Don't collapse renderers if theres a EmissionScaledByLight component
1 Year Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
1 Year Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor