reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Merge from techtree_panel_improvements
1 Year Ago
merge from pipette_skin
1 Year Ago
Updated the tech tree dialog to use pooling instead of instantiating and destroying it's contents when switching tabs Halves the opening time (155ms->77ms) and GC (6.4mb->3.6mb)
1 Year Ago
'selectitem' command fixes/improvements: - wait for the MoveItem RPC to be completed before selecting the belt solt - if the item is present in the belt, just select it instead of moving it to the belt slot 0 - when moving the item from the inventory, take an entire stack instead of a single item
1 Year Ago
- Can now drag a stack of items onto another item in a container with a lower stack limit to swap them over. The item with too many will split itself and only carry over the amount that fits. The move will only fail now if there's no inventory space for the extra item. - Similarly, can now drag-swap admin-created items with more than the usual item's stack limit. The item will be split, but the swap move will now work successfully.
1 Year Ago
merge from io_seismic_sensor
1 Year Ago
merge from electricity_sideinputs_drain_fix
1 Year Ago
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1 Year Ago
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1 Year Ago
Call OnEntityLeave when force removing an entity from a trigger, fixes destroyed entities not cleaned up from the triggers' entityContents list
1 Year Ago
merge from analytics_dump_hierachy_formatting -> main
1 Year Ago
Added rigged model (separate model for now)
1 Year Ago
Alternate setup test
1 Year Ago
Compile fixes
1 Year Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
1 Year Ago
Fix components incorrectly marked as "unsupported" for enabling/disabling - renderers - particle systems - LODGroup
1 Year Ago
scaled turret to 0.9
1 Year Ago
merge from analytics_dump_hierarchy_formatting -> main
1 Year Ago
merge from analytics_asset_warmup -> main
1 Year Ago
Add ability to see what is enabled vs disabled for `GameObject.Hierarchy.Components.txt` from `dump` command - Components show a checkmark if enabled vs disabled, they show a `~` if the component doesn't support enabling - GameObjects show a `+` if active & `-` if disabled
1 Year Ago
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1 Year Ago
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1 Year Ago
Add asset warmup & world spawn timings to `dump` command - output to csv so it can be opened in excel - don't output if there are zero data points - reset the world spawn timing every time a new map is loaded - Asset.Warmup.csv - World.Spawn.csv
1 Year Ago
Misc small changes
1 Year Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
1 Year Ago
Merge from fix_unity_hook -> main
1 Year Ago
Remove some unnecessary updates
1 Year Ago
Move LagSpikeProfiler.enabled into the record method
1 Year Ago
Show editor's email instead of the server name when in the editor (so it's easier to select a server in grafana)
1 Year Ago
wip textures
1 Year Ago
Move uploader creation into it's own method EnssureUploadersCreated() Ensure invokes are reset when we start recording so we don't get the cumulative stats since startup Move Reset() methods outside of serialize methods
1 Year Ago
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1 Year Ago
Improve readability of code - move try catch & "enabled" check into each Serialize() method - move some Serialize() methods into their profiler classes - set default enabled state in each profiler so the convars reflect what is turned on
1 Year Ago
merge from pipette_skin
1 Year Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
1 Year Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
1 Year Ago
Added client flags for braking, pulling over and lights
1 Year Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
1 Year Ago
Revert method change
1 Year Ago
Expose refill time Increase brake power Reduced check radius
1 Year Ago
player update. 3p updated chainsaw anims exported
1 Year Ago
merge from main
1 Year Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
1 Year Ago
Formatting fix
1 Year Ago
Switched method of equipping
1 Year Ago
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1 Year Ago
Fixed incorrect patron wait condition
1 Year Ago
Fixed a potential OOB error when clearing wires
1 Year Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
1 Year Ago
fix for 3p captive struggle anim not working