reporust_rebootcancel

97,745 Commits over 3,683 Days - 1.11cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
S2P arctic research base
2 Years Ago
Merge from new_achievements (arctic base monument change)
2 Years Ago
S2P fishing villages
2 Years Ago
Add fishing village zipline prefabs
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Arctic base lighting progress
2 Years Ago
Rail / road mesh tangent fixes, removing terrain normal injection at sides since it doesn't improve anything
2 Years Ago
Fixed edge case where large excavator would overlap rail system
2 Years Ago
abandon pet command
2 Years Ago
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2 Years Ago
Fixed several edge cases in rail ring / road ring corner postprocessing (some regressions from 69726, some older issues)
2 Years Ago
Railroad track procgen uses alpha dithering on the sides to better fade into terrain Updated World Setup prefab
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Merge from rail_network/branching (not enabled in world generation yet, needs more work)
2 Years Ago
Tweak placement logic for standardised platform placement sequence (there will always be two non platforms between platforms)
2 Years Ago
Merge from new_achievements
2 Years Ago
Fixed Rust's graphics Quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good").
2 Years Ago
Formatting
2 Years Ago
Remove a log Lower the mid point during line setup raycasts to try and prevent lines getting caught on terrain
2 Years Ago
Fixed autoturret idle animation moving more slowly at higher server framerates
2 Years Ago
Move scope overlay layer from 44 to 2 to have it play nice with the helmet slit overlay
2 Years Ago
Changed GameUI.Hud.HelmetSlitOverlay sort order override from 11 to 3. Fixes status information (wet, cold, straving etc) being hidden by the helmet. Will need to keep an eye on whether anything else ends up showing over the top of it that shouldn't be.
2 Years Ago
Merge Main -> General QOL
2 Years Ago
S2P arctic research base
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Minor spelling fix
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Don't move player eye position while using first person with arms on the zipline
2 Years Ago
Merge from powerline_zipline/ease_in
2 Years Ago
VM setup
2 Years Ago
Compile fixes
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Increase range of potential ziplines Slightly reduce height of collision sweep while ziplining
2 Years Ago
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2 Years Ago
Use a random image from the manifest as the loading screen background
2 Years Ago
This isn't going to work, but committing what I've got in case I need some of it back later. Initial work on the physics of coupled trains.
2 Years Ago
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2 Years Ago
vm zipline test - anims and animator
2 Years Ago
zipline player anim updates, updated ik target positions on zipline mountable prefab
2 Years Ago
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2 Years Ago
Larger Dog tags wm and tweaked culling distance
2 Years Ago
Significantly better road / rail intersections
2 Years Ago
SE finalization progress
2 Years Ago
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2 Years Ago
Better rail ring / road ring corner postprocessing