reporust_rebootcancel

129,184 Commits over 4,232 Days - 1.27cph!

1 Year Ago
Merge from gesturepack
1 Year Ago
Icon quality improvements
1 Year Ago
Fix shields hud merge
1 Year Ago
Target normal orientation implemented.
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Fix IO arrows casting shadows
1 Year Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
1 Year Ago
Merge from main (for target normal align)
1 Year Ago
Merge from qol_io_arrows -> main
1 Year Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes S2P both
1 Year Ago
Merge from gesturepack
1 Year Ago
Added a token to the rps gesture description
1 Year Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
1 Year Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
1 Year Ago
Updated item store previews - better RPS display
1 Year Ago
Merge from main
1 Year Ago
Add translation strings for the rps UI prompt Make the reset to default option in the options menu auto size to better fit longer languages
1 Year Ago
Fix IO arrows not updating when plugging in a wire
1 Year Ago
Fixed missing event receiver errors in the in-game shop
1 Year Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
1 Year Ago
t1 smg silenced gunshot
1 Year Ago
siege tower art update
1 Year Ago
merge from main -> qol_io_arrows
1 Year Ago
Battering ram impact effect based on hit material
1 Year Ago
merge from LargeBackpack_WorkshopFixes - all submitted backpack skins will need to be tweaked and reuploaded.
1 Year Ago
Fixed battering ram wheel axis after model change
1 Year Ago
Backpack model fixes for skinners
1 Year Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
1 Year Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
1 Year Ago
Siege tower doors can no longer be removed or opened by NPCs
1 Year Ago
Fixed broken LOD on arctic variant of one of the medium rock formations Added checks to small rock formations to prevent them from spawning on roads
1 Year Ago
If taken longer than a few seconds to raise the siege tower then gve up
1 Year Ago
sks and t1 smg - 3p mag dropping now working
1 Year Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
1 Year Ago
Battering ram can't damage building blocks above the stone grade
1 Year Ago
merge from main
1 Year Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
1 Year Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
1 Year Ago
Fixed catapult NRE when loading in incendiary ammo
1 Year Ago
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1 Year Ago
cleanup
1 Year Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
1 Year Ago
Bugfix: various ServerProfiler fixes and improvements - Account that native strings are not null terminated when doing unmanaged string comparison - Filter out native profiler funcs from annotation - Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks) - Reduce scope of unsafe keyword (as some funcs are safe) - Replace test-run annotation with fully enabled one - Hook in on frame end to count frames Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.
1 Year Ago
trying glass decal as masked, with front culling to soften the look
1 Year Ago
merge from main
1 Year Ago
Fixed smg showing shell in the magazine too early in the animation
1 Year Ago
Fixed error on cable UVs