reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

1 Year Ago
merge from fix_barricades_train_tunnels
1 Year Ago
merge from sprint_seed_fill
1 Year Ago
Ferry Terminal S2P
1 Year Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
1 Year Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
1 Year Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
1 Year Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
1 Year Ago
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1 Year Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
1 Year Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
1 Year Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
1 Year Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
1 Year Ago
New rotor wash FX prefab Applied to Scrap Transport
1 Year Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
1 Year Ago
Merge from main
1 Year Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
1 Year Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from CustomSkinFix
1 Year Ago
Fixed repair bench NRE when using custom skins
1 Year Ago
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1 Year Ago
merge from wire_slacking
1 Year Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
1 Year Ago
Changed vendor flags on fishing village a and c
1 Year Ago
Minor changes
1 Year Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
1 Year Ago
Distance check on vendor
1 Year Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
1 Year Ago
Vendor now destroys barricades that it runs into
1 Year Ago
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1 Year Ago
Commit marking more components as [MapGeneration]
1 Year Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
1 Year Ago
Base
1 Year Ago
Merge main
1 Year Ago
always applying stability/righting forces when mounted, rather than needing fuel
1 Year Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
1 Year Ago
Bradley now destroys barricades in its path
1 Year Ago
Allow demo recorder UI to be visible in debug camera view
1 Year Ago
Fixed vendor positions Fixed weird wheel placement issues
1 Year Ago
storage building large - wip, material definitions
1 Year Ago
player update. 3p revolver animations edited to match viewmodel
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
1 Year Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
1 Year Ago
merge from main
1 Year Ago
Minor collider edit
1 Year Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way