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97,501 Commits over 3,653 Days - 1.11cph!

2 Years Ago
Naming improvements
2 Years Ago
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
2 Years Ago
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2 Years Ago
Merge MagnetCraneUpdates -> Main
2 Years Ago
Added debug method for magnet crane interpolation
2 Years Ago
Don't report camera frame times (only an issue in listen servers)
2 Years Ago
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2 Years Ago
Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
2 Years Ago
Remove debug texture Fix incorrect alpha cutoff on default spray can decal
2 Years Ago
Merge from spraycan_restore
2 Years Ago
Cherry pick 69424 ignoring tracking (let's try this again)
2 Years Ago
Merge from spraycan_restore
2 Years Ago
Cherry pick 69431 ignoring tracking
2 Years Ago
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2 Years Ago
Move platforms to bundled assets for proc gen placement Shift probability of standard pylons down (8 -> 2)
2 Years Ago
Hook up platform B and C variants
2 Years Ago
Fix yaw snap trouble
2 Years Ago
Little bit more
2 Years Ago
Fixed mesh decal ambient lighting issues
2 Years Ago
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2 Years Ago
Fixed some glitches with the interpolator when magnet crane yaw passed through zero. Still hitches at zero - TODO.
2 Years Ago
Almost fully finalized east side
2 Years Ago
Fixed shadow proxy issues in airfield
2 Years Ago
Reflex latency marker fix
2 Years Ago
Reflex latency marker fix
2 Years Ago
Reapply build folder cleanup (fixes old catalogue files sticking around after subtract)
2 Years Ago
Meshing / tessellation improvements
2 Years Ago
Merge from SteamNetworking_MultiLane_4
2 Years Ago
Reapplying
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Show the player who recorded the demo's nametag when in a demo and in debug cam
2 Years Ago
Removed debug print
2 Years Ago
Remove old script Prevent some achievement processing happening on non official servers
2 Years Ago
LoadMapFile terrain textures
2 Years Ago
Merge from main
2 Years Ago
Update cargo achievement
2 Years Ago
Created GenericLerp mostly based on the existing PositionLerp. Simpler than PositionLerp overall, but can interpolate anything. Implemented it for magnet crane animation - cabin yaw + the two arm movements. This makes the magnet crane visual movement smooth instead of jittery (the existing code did a simple Lerp, but couldn't really be timed right on its own). GenericLerp may be useful any time the server sends regular data which needs to appear smooth on the client despite only coming 10 or 16 times a second. For instance I plan to use it for the train bogie rotation as well.
2 Years Ago
Use smooth delta time for less jerky zipline movement
2 Years Ago
Fixed playground depth
2 Years Ago
Fixed some guid issues, reapplied prefabs on Playground and craggy
2 Years Ago
Fixed sprays getting doubled up (pooling issue)
2 Years Ago
Always include raycast depth shader, fixes it being stripped in builds
2 Years Ago
Fixed "Client integrity violation" when connecting to staging server
2 Years Ago
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2 Years Ago
Airfield polish Fixed shadow proxy issues on hangar doors Manually fixed alpha on watchtower and offices LOD textures to help with shadows Reduced glossiness of the shipping containers Other small fixes
2 Years Ago
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2 Years Ago
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