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108,632 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Better sewer branch blend map
4 Years Ago
Phrases + codegen check
4 Years Ago
Disabling graphics jobs on macOS for better profiling
4 Years Ago
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally Rotate our smoothed direction instead of lerping
4 Years Ago
festive xmas wreath holly floating fix
4 Years Ago
Setting up chip locations and definitions
4 Years Ago
Minor edit to cardtable
4 Years Ago
Can now save shots into folders
4 Years Ago
Change magnet crane animator to physics mode
4 Years Ago
Crane LOD distance tweaks.
4 Years Ago
Fixed on/off states for new lightgroups
4 Years Ago
Magnetcrane flare changes
4 Years Ago
More styling
4 Years Ago
Can collapse shot list Added counts to each folder widget
4 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
4 Years Ago
Fixed the magnetcrane exhaust bind
4 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
4 Years Ago
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4 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
4 Years Ago
Show expandable folders in shot list Add folder button
4 Years Ago
magnet crane and shredder sound tweaks + polish
4 Years Ago
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4 Years Ago
shredded modular cars now produce resources associated with their attached modules increased magnet crane respawn time to 5-10 minutes (was 1 second)
4 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
4 Years Ago
perf improvement
4 Years Ago
fix for antihack issues
4 Years Ago
increased kill trigger damage on car shredder fuel system hand ik properly enable/disable damage triggers
4 Years Ago
Apply a circular target position offset when roaming and grouped. Fix for joining a group of a member, not a leader. Animal idle state now sets random facing direction. Set stag and wolf max group sizes.
4 Years Ago
crane driver now takes damage from bullets !can no longer push cars through terrain fixed tread/shock values of magnet crane
4 Years Ago
Postfx now use a context that contains more info.
4 Years Ago
merge from ai main
4 Years Ago
Better colliders for medium rock formations
4 Years Ago
rocket_crane lift is r/w enabled again
4 Years Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
4 Years Ago
replaced static signs with harvestable ones in junkyard
4 Years Ago
relinked some broken nested prefabs
4 Years Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
4 Years Ago
converted cargoship hdrpb prefab. added hdrpb test scene CraggyIsland_AI_Cargoship
4 Years Ago
Added hdrpb CraggyIsland_AI_Excavator test scene. Adde a separate prefab/ai design for excavator scientists.
4 Years Ago
supermarket - fixed some zfighting with pavement
4 Years Ago
fixed floating stone corner at water_well_a
4 Years Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
4 Years Ago
added conveyor belt triggers to shredder fixed client/server mismatch on shredder added hurt trigger to shredder removed debug.logs fixed no client collision on mangetcrane arms added proper gibs/explosion effect to magnetcrane fixed magnetcrane auto-despawning after server was up for 4 hours
4 Years Ago
Fixed some issues with native scaling
4 Years Ago
extra terrain anchor for cliff_double_height_d
4 Years Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
4 Years Ago
Merge from main
4 Years Ago
Increased junkpile_g AIZ bounds to 15 to match a.
4 Years Ago
Fixed bounds on junkpile scientist, which was causing LOS check issues. Added CraggyIsland_AI_Junk test scene.
4 Years Ago
committing some missing metas