reporust_rebootcancel

108,631 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Adjusted seat positions on card tables, fixing the ones where the player's held cards could clip into the table contents
4 Years Ago
Fixed players dying while playing poker causing the cards they were holding to stay floating there. You know you can't play with ghost cards, bro.
4 Years Ago
Merge from gib_pool
4 Years Ago
Merge from main
4 Years Ago
Better scrubbing logic, resume playing if the demo was playing when the timeline received input
4 Years Ago
WIP new timeline scrubber with active shot overlay Fixed shots getting stuck at paused in some cases
4 Years Ago
Fixed SetFloatFixed using the deltaTime parameter instead of the dampTime parameter in the dampTime field. Reduced 'speed' and 'vehicleSteering' dampTimes since they became pretty slow - since all the parameters have been using deltaTime instead of the actual dampTime since 35700 this wasn't visible before. This bugfix fixes the glitchy animations on players holding guns in demos, although that seems to be partly related to another bug where demos are running around 4% slow.
4 Years Ago
merge from main
4 Years Ago
Removed shader debugging, saves a bit of memory :)
4 Years Ago
Deleting some large unused greybox models
4 Years Ago
Texture sizes
4 Years Ago
Removing unused textures from generic textures folder
4 Years Ago
Handling resets
4 Years Ago
Reduced density of temp_field_small trees
4 Years Ago
Slightly reduced the density of temperate field trees
4 Years Ago
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
4 Years Ago
Reduced density of ferns and arid ferns
4 Years Ago
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
4 Years Ago
deleting old supply drop textures
4 Years Ago
turns out there were more xmas prefabs to update
4 Years Ago
updated shredder proportions, fixed missing textures
4 Years Ago
Southwest corner
4 Years Ago
Bug fixes with changing settings, tidy up.
4 Years Ago
removing the odd ones that shouldn't be there but keep coming back
4 Years Ago
Reduced some texture sizes Removed some unused textures left
4 Years Ago
Updated testing map
4 Years Ago
Disabled bonus game on pine_sapling_a to _d
4 Years Ago
Scene2Prefab - prefabs only
4 Years Ago
Disabled global billboards on all bushes for the current perf evaluation
4 Years Ago
Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
4 Years Ago
Fixed DecorScale not applying to BushEntity
4 Years Ago
Temporarily removing HapisIsland from bundles / build settings
4 Years Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
4 Years Ago
Re-painted topologies in some monuments to define inner trails as roads Fixed stables enclosures not having grass in them
4 Years Ago
Merge from main
4 Years Ago
config update
4 Years Ago
Remapped Festive door wreath, Door and window xmas deco
4 Years Ago
Remapped the Xmas tree models to use the tree pine texture sheet
4 Years Ago
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
4 Years Ago
a bunch of fixes for Dome/SatDish
4 Years Ago
Simpler material for LS terrain hill meshes
4 Years Ago
Preventing giant excavator terrain from flooding
4 Years Ago
Removed a cliff you could sometimes get under at WTP Projector light at stables_b optimizations
4 Years Ago
Better road collision detection on some of the cliffs prefabs
4 Years Ago
nudging static windmill slightly in bandit town (vanes clipping)
4 Years Ago
merge from bandit town optims
4 Years Ago
Merge from chainsaw_vis_fix
4 Years Ago
Merge from main
4 Years Ago
Merge from dof_target (debugcamera_dollyspeed convar)