123,981 Commits over 4,171 Days - 1.24cph!
merge from minicopter_block_building_fix
fixed an error on ferry_terminal_exterior prefab
ship barrier LODs/Colliders and prefab
Colours, duration, radial support
Developers can use all skins outside of the editor with "client.unlock_all_skins"
Layering fixes, input fixes
First export of new icons
- Always disable antialiasing when taking a screenshot with transparency, as it creates a halo otherwise
- Added super-resolution transparent screenshot support with new convar 'takehirestransparentscreenshot'
- Renamed takescreenshottransparent to taketransparentscreenshot
New convar for taking screenshots with transparent background - takescreenshottransparent
Fixed sharpen not disabling as it should
Cherry-pick
80074 and
80078.
- Fixed super-resolution screenshots using the original camera resolution, causing pixellated results.
- Automatically disable sharpening in super-resolution screenshots, as it creates dark outlines.
The output division is now applied before min/max/buffer amounts are calculated, meaning the split amount is based on the maximum amount that can be moved and is then clamped by the max
Prevents Max filters incorrectly slowing down transfer rates
Apply screen settings after switching to safemode
room_e LODs/COL and prefab
Merge from industrial (stacking improvements)
Merge from industrial/better_stacking2
Fix minicopter blocking building of walls & doors underneath by raiding building blocked volume by 0.3m
Merge from baseball_research_fix_2
Cherry pick
77501 to reapply
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vm eoka - bug fix for undesired arm gesture during some anims
determine ideal mount point based on equipped saddle type and occupancy
use mount menu instead of ride menu, but check new menu conditions.
Fixed separable subsurface scattering to work with any shader (not just core/skin) and larger scatter radius
Fixed deferred shadowing ignored in core shader set
Removed unused parameters, fixed randomized scaling bugs
Log warning instead of exception incase it kicks people off the server as they connect
Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
Refactor List<PlayerNameId> to HashSet<ulong>
Add "IAuthorizeEntity" interface and apply to TC & Turret
show equipped single/double saddle model
merge from staging_browser_changeset
valid saddle / seat checks.
seat capacity / availability checks.
fix flag conflicts.
reworked vista view of terminal sea side
wip ship barrier model
saddle items/equip and seat count wip
Tidy up, debug info, memory usage