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135,039 Commits over 4,324 Days - 1.30cph!

2 Years Ago
Loot panel rename
2 Years Ago
Allow opening my scene with Ctrl+Alt+Shift+B
2 Years Ago
Manifest only
2 Years Ago
Hide startup screen (no need) and changed default preferences
2 Years Ago
Added new items with icons for various food combination meals
2 Years Ago
Merge ParentedDroppedItemNetworking -> Main
2 Years Ago
Apply André's version, with bool fixed
2 Years Ago
Subtract my version
2 Years Ago
Added outline to the Skin Viewer 3D views
2 Years Ago
LR300 - base file and selection of anims updated with camera bone and animation
2 Years Ago
Rockets loading and firing, recoil
2 Years Ago
Reverted project settings to previous state
2 Years Ago
Added custom template extension (non compilable) and cleaned up built-in templates
2 Years Ago
Integrated Amplify Shader Editor (Rust Edition) via Packages
2 Years Ago
Changed icon
2 Years Ago
Now able to unload magazines so long as they have a round in them
2 Years Ago
merge from store-ui
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
SAP can now load in external magazines
2 Years Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
2 Years Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
2 Years Ago
When reloading, guns checked with external mag will look for magazine items
2 Years Ago
Bool to enable use of external mag on a weapon. Cleaned up magazine mod
2 Years Ago
2 Years Ago
Now takes ammo type from entity
2 Years Ago
Added a way to fully fill pistol magazine from hand
2 Years Ago
merge from fix_send_inventory_nre
2 Years Ago
Set dressing harbor2 progress vertex painting grounds progress
2 Years Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
2 Years Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
2 Years Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
2 Years Ago
Icon for low grade oven
2 Years Ago
Initial work on two more oven types
2 Years Ago
Added loot panel scene to the scene list
2 Years Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
2 Years Ago
Cooking pot loot panel + bits and pieces.
2 Years Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
2 Years Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
2 Years Ago
cannon inputs first pass
2 Years Ago
Polish/fixes
2 Years Ago
Finalized metals & distance scaling.
2 Years Ago
Fixed magazine displaying ammo count
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
material tweaks and prop prefab variants
2 Years Ago
Basic magazine setup
2 Years Ago
2 Years Ago
Cannon module setup
2 Years Ago
Harbor 1 progress backup
2 Years Ago
Initial commit. Don't get too excited. You won't like it :)
2 Years Ago
WIP rigidbody arc visualisation