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134,838 Commits over 4,324 Days - 1.30cph!

2 Years Ago
Lets try that again
2 Years Ago
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
2 Years Ago
Misc item all prefabed and animated
2 Years Ago
Fix being unable to open the takeover pages for things that were already purchased Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
2 Years Ago
page footer prefab
2 Years Ago
Fix diving AK not assigned to left side of backpack
2 Years Ago
Tweak offset of smallbackpack (-0.01 Z) , bolt & hmlmg to reduce floating holstered weapons
2 Years Ago
Move coconut underwear screen back to its proper folder
2 Years Ago
Viewmodel render setup for FX/lights
2 Years Ago
Trying a different approach
2 Years Ago
Setup shovel for weapon racks after recent changes.
2 Years Ago
CNY Spear - fix for spears penetrating the body too much, updated holster position
2 Years Ago
Fixed final accordion bugs
2 Years Ago
Reduced more delgate allocations Accordions only generate if current listing isnt a solo listing Fixed bugs with accordions
2 Years Ago
Listings allocate delegate memory at start
2 Years Ago
Merge from main -> backpacks
2 Years Ago
3p metal detector - fix for handle becoming detached when crouching and scanning
2 Years Ago
Modified minimum accordion amount Listings handle their own animations
2 Years Ago
Setting up prefabs for view so page transition works
2 Years Ago
Added back button Ensured no listings animations close properly
2 Years Ago
shovel - made to spin when thrown, fixed collider so lands better in the world
2 Years Ago
Vendor interface removes itself to respond to map markers Refactored interaction code in map interface
2 Years Ago
Set up Coconut Underwear page transitions and prefabs
2 Years Ago
Tame the light
2 Years Ago
Reapply
2 Years Ago
Merge from main
2 Years Ago
fixed shovel world model not having lodgroup properly set up
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
Additional terrain test
2 Years Ago
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
2 Years Ago
Re-add the reveal animation for one prefab
2 Years Ago
Vendor listings and single vendors now sort themselves
2 Years Ago
Merge from main
2 Years Ago
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
2 Years Ago
Fix headers, fix scaling text
2 Years Ago
inventory.copyto now copies the contents of the backpack All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
2 Years Ago
Fixed UVsets in smallBackpack
2 Years Ago
Reduced scale by 20%
2 Years Ago
Merge shelter icon fix
2 Years Ago
Fixed some extra merge issues
2 Years Ago
Fixed backpacks not responding to the 'ent' convar Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
2 Years Ago
merge main
2 Years Ago
Deal with left over shelter markers on client disconnect
2 Years Ago
merged main
2 Years Ago
moved Petur's lights over to fit new metal detector mesh viewmodel
2 Years Ago
removed erroneous chinese lantern emissive psd
2 Years Ago
vm metal detector - updated viewmodel base rig file with new model changes
2 Years Ago
sks folder setup and anim test with mid poly mesh
2 Years Ago
Added additional pool safety checks inside the editor (disabled in standalone)
2 Years Ago
subtracting map_entity_load_fix