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135,138 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Remove foundation faces that are on top of eachother (think of two foundations beside eachother, you don't see inner sides) Fix triangle foundation wall facing inwards instead of outwards
1 Year Ago
RNG'd occasional high impact hits, because all hits being samey is boring
1 Year Ago
More debug visualization commands
1 Year Ago
Rooms now correctly connect Add bunch of debug commands
1 Year Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
2 Years Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
2 Years Ago
Merge from main
2 Years Ago
Reapply
2 Years Ago
Actually create the meal output items
2 Years Ago
updated diesel_collectable prefab
2 Years Ago
Fixed situations like chicken kebabs vs. mixed kebabs. Doing some fairly advanced filtering now.
2 Years Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
2 Years Ago
subtract map_entity_load_fix
2 Years Ago
Actually convert ingredients to meals
2 Years Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
2 Years Ago
Oops, needs the .translated
2 Years Ago
Tidy up
2 Years Ago
Revert accidental MenuUI commit
2 Years Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
2 Years Ago
Fix unassigned fuel grid + other bits
2 Years Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
2 Years Ago
Rooms connect but closest face isn't working correctly
2 Years Ago
Add faces to square foundation and triangle floor
2 Years Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
2 Years Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
2 Years Ago
Ok seems to finally connect faces of walls & floors correctly
2 Years Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
2 Years Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
2 Years Ago
Getting closer
2 Years Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
2 Years Ago
Merge SeatClipInfoChanges -> Main
2 Years Ago
More info for the SeatClipInfo going to Sentry
2 Years Ago
Exclude the most common triggers for SeatClipInfo
2 Years Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
2 Years Ago
Improvements to template processing + wip barebones Standard ASE template
2 Years Ago
Fixes, built locally and tested to confirm it works
2 Years Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
2 Years Ago
Merge from map_entity_load_fix
2 Years Ago
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
2 Years Ago
Added fall damage tea, halves incoming damage
2 Years Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
2 Years Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
2 Years Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
2 Years Ago
Missed some files
2 Years Ago
Split up classes & organize code
2 Years Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
2 Years Ago
Cooking UI work, some oven setup
2 Years Ago
ID/manifest fix for electric oven
2 Years Ago
Cherry pick small SceneLoader improvements -> Main
2 Years Ago
Loot panel rename