reporust_rebootcancel

134,887 Commits over 4,324 Days - 1.30cph!

2 Years Ago
Added a rangefinder to the binoculars
2 Years Ago
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2 Years Ago
some fixes to Harbor1 island placement harbor2 backup
2 Years Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
2 Years Ago
Fixed bug with camera when equipping MD.
2 Years Ago
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2 Years Ago
Added tooltips when you over over the item in the list Fixed some final layout bugs Removed a bunch of excess code in the old markers
2 Years Ago
Ensured listing phrases are translated Rebuild phrases Reset listings colour based on stock
2 Years Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
2 Years Ago
Removed the blend value cap
2 Years Ago
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
2 Years Ago
Tweak anims
2 Years Ago
Stopped vendors from caching current machine - forces a refresh on clicking
2 Years Ago
Vendors now aware of the total amount of machines
2 Years Ago
excavator yaw prefab, disabled renderer batching on props onboard
2 Years Ago
Revert files I shouldn't have pushed
2 Years Ago
Fixed electrical deployables being offset when placed
2 Years Ago
Merge from main
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
Remove TransformHasMoved override that was causing parented kinematic items to disappear when leaving their initial network group
2 Years Ago
merge from metal_detector
2 Years Ago
merge from backpacks
2 Years Ago
merge from backpack_inventory_debug_tools
2 Years Ago
merge from ent_physics_debris
2 Years Ago
merge from CNY_Spear
2 Years Ago
Fix fishing not working Fixed exception when changing servers (PopulateShelters)
2 Years Ago
Adjust NPC position
2 Years Ago
Also codegen
2 Years Ago
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> SkinViewer
2 Years Ago
Fixed buncha impacts
2 Years Ago
Remove ChineseLantern_emissive2.psd meta file
2 Years Ago
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles Any colliders were kept on the Physics Projectiles layer Affected projectiles: 40mm_grenade_he rocket_basic rocket_heatseeker rocket_hv rocket_smoke TorpedoStraight sam_ammo
2 Years Ago
Dragon launcher is now compatible with viewmodel camera
2 Years Ago
Fixed non-matching condition amount
2 Years Ago
Fixed spear being listed as stone spear skin, now wooden
2 Years Ago
Merge from main
2 Years Ago
Fixed weapons staying visible while gesturing
2 Years Ago
Fade in/out menu background overrides
2 Years Ago
Fix pooling issue with zone name labels for the map
2 Years Ago
Merge from main
2 Years Ago
Fix shader error in StandardMap
2 Years Ago
Prefab Backgrounds and adding clickable item onto nomad
2 Years Ago
All Prefabs, prefabbed, animated, linked and styled
2 Years Ago
Fix screen prefabs being disabled when testing them in play mode
2 Years Ago
tightened up SAP + SAR viewmodel reload animations/ads reduced SAP movement recoil
2 Years Ago
Meta file
2 Years Ago
Skin viewer test scene now properly supports skins
2 Years Ago
Lets try that again