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108,630 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Created new spawn populations for arid bushes / made grassy arid bushes bigger
4 Years Ago
4 Years Ago
Implemented direction override support for NPCNavigator. Animals in attack state now always face the player not just when performing an attack.
4 Years Ago
River source prefab improvements Improved how wide it covers the water mesh Added vertical padding for edge cases where it may spawn on the edge of a cliff or highly uneven terrain Added some detail and particle effects
4 Years Ago
Prevented arid foliage from spawning underwater Tundra moss will now use the same material as grass
4 Years Ago
Added WolfAd placeholder prefab
4 Years Ago
Lowered health and wood yields for all saplings
4 Years Ago
Tree populations progress for temperate and tundra / adjusted topologies and densities
4 Years Ago
4 Years Ago
RustNative update (more feature scale variety, fixed occasional odd looking hills)
4 Years Ago
Scene2Prefab - prefabs only
4 Years Ago
some more cliffs topology collision detection tweaks
4 Years Ago
Additional checks added to cliffs to avoid collisions with roads from the top of cliffs Fixed sewer drain prefabs missing the water volumes necessary to avoid water in procgen monuments (if you need variants, make prefabs variants please) Satellite dish - some more colliders love as we now use models in positions that are not so vanilla anymore Moved the Satellite dish recycler to a more protected area of the level to make use of it safer More powerplant puzzle cable accuracy Total redo of swamp hero trees colliders
4 Years Ago
Merge from backport
4 Years Ago
scene2prefab on some monuments to fix tree errors
4 Years Ago
merge from animalfur
4 Years Ago
4 Years Ago
Updated skeleton definitions Updated prefabs Updated ragdolls
4 Years Ago
Large power substations keep more distance from roads
4 Years Ago
merge from HDRP_Art_Backport
4 Years Ago
Fixed "Rivers spawning ontop of eachother"
4 Years Ago
merge from wipe_2 (river fix)
4 Years Ago
Applying 60624 to avoid future merge conflicts
4 Years Ago
Fixed client / server mismatch around rivers (and the same thing around roads, where it was far less visible)
4 Years Ago
Merge from hitch_improvements
4 Years Ago
Merge from alt_look_model (third person model updates when alt looking)
4 Years Ago
Tweak clamp amount
4 Years Ago
More escape key handling
4 Years Ago
Don't show the icon if the local player had folded
4 Years Ago
Show an icon in the player widget so the local player can see whether they're showing their cards or not
4 Years Ago
Various fixes
4 Years Ago
Another adjustment
4 Years Ago
Card UI adjustment
4 Years Ago
Allow players to optionally reveal their hand
4 Years Ago
Fix potential NRE in the poker tester window
4 Years Ago
Very WIP new shot ui
4 Years Ago
Buffer transferring work
4 Years Ago
More UI
4 Years Ago
4 Years Ago
Disable raycasting on market terminal UI elements
4 Years Ago
Electrical counter fixes: - Visual: Font size now scales smaller when the number doesn't fit - Visual: Better centered the numbers - Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
4 Years Ago
merge from parent
4 Years Ago
Scene backup
4 Years Ago
Tweaks to tree and bush spawn populations in tundra and temperate
4 Years Ago
Disabled bushes in the decor.procmap.v3 prefab
4 Years Ago
Scale changes to field pines
4 Years Ago
Fixed random rotations on douglas_fir_d
4 Years Ago
Spicebush tundra variants
4 Years Ago
magnet support