108,630 Commits over 3,867 Days - 1.17cph!
Created new spawn populations for arid bushes / made grassy arid bushes bigger
Implemented direction override support for NPCNavigator.
Animals in attack state now always face the player not just when performing an attack.
River source prefab improvements
Improved how wide it covers the water mesh
Added vertical padding for edge cases where it may spawn on the edge of a cliff or highly uneven terrain
Added some detail and particle effects
Prevented arid foliage from spawning underwater
Tundra moss will now use the same material as grass
Added WolfAd placeholder prefab
Lowered health and wood yields for all saplings
Tree populations progress for temperate and tundra / adjusted topologies and densities
RustNative update (more feature scale variety, fixed occasional odd looking hills)
Scene2Prefab - prefabs only
some more cliffs topology collision detection tweaks
Additional checks added to cliffs to avoid collisions with roads from the top of cliffs
Fixed sewer drain prefabs missing the water volumes necessary to avoid water in procgen monuments (if you need variants, make prefabs variants please)
Satellite dish - some more colliders love as we now use models in positions that are not so vanilla anymore
Moved the Satellite dish recycler to a more protected area of the level to make use of it safer
More powerplant puzzle cable accuracy
Total redo of swamp hero trees colliders
scene2prefab on some monuments to fix tree errors
Updated skeleton definitions
Updated prefabs
Updated ragdolls
Large power substations keep more distance from roads
merge from HDRP_Art_Backport
Fixed "Rivers spawning ontop of eachother"
merge from wipe_2 (river fix)
Applying
60624 to avoid future merge conflicts
Fixed client / server mismatch around rivers (and the same thing around roads, where it was far less visible)
Merge from hitch_improvements
Merge from alt_look_model (third person model updates when alt looking)
Don't show the icon if the local player had folded
Show an icon in the player widget so the local player can see whether they're showing their cards or not
Allow players to optionally reveal their hand
Fix potential NRE in the poker tester window
Disable raycasting on market terminal UI elements
Electrical counter fixes:
- Visual: Font size now scales smaller when the number doesn't fit
- Visual: Better centered the numbers
- Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
Tweaks to tree and bush spawn populations in tundra and temperate
Disabled bushes in the decor.procmap.v3 prefab
Scale changes to field pines
Fixed random rotations on douglas_fir_d
Spicebush tundra variants