128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                merge from industrial_durability_transfer_fix
                
                
                
                
             
         
        
            
            
            
                
                fixed gaps in oilrig interiors meshes
                
                
                
                
             
         
        
            
            
            
                
                 merge from cinematic_list_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from patrolheli_water_fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken items in output containers preventing non-broken versions of the same item being transferred to that container
                
                
                
                
             
         
        
        
            
            
            
                
                Remove rich text from chat input box
Can now navigat teh emoji autocompelte with the up and down arrows, pressing enter will fill in the currently highlighted emoji
                
                
                
                
             
         
        
            
            
            
                
                Various code review cleanup and comments
                
                
                
                
             
         
        
        
            
            
            
                
                Various Patrol helicopter water fixes:
-will no longer dive underwater
-will no longer target players that are more than 3m underwater in the ocean (see oceanDepthTargetCutoff on PatrolHelicopterAI)
-rotor wash particles will now appear at ocean level when flying over water rather than on the seabed
                
                
                
                
             
         
        
            
            
            
                
                Community OverlayNonScaled and UnderNonScaled roots will now scale with resolution, but not client UI scale setting
This means it should be consistently sized across resolutions and displays regardless of UI scale setting
                
                
                
                
             
         
        
            
            
            
                
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                Test setup on shotgun ammo
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cinematic_list convar not working (missing PlayerModelCinematicList component)
                
                
                
                
             
         
        
            
            
            
                
                ▄▆▉▉▄▆▄▋ ▉▍▄▇▌▋▌▇▆▋_▉█▆▌▋▌▅▌▊▊█▅ - ▉█▊▇ ▇▋▉▆▊ ▋▅▇██▊▋█▆ █▉▇▊█▄▇▅█ ▊▇▅▉▇▇▇▇
                
                
                
                
             
         
        
        
        
            
            
            
                
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                allow melee into the splash dmg fix colliders
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▌▄▇▆▅▆▆▊█▍ ▊▉▍▇▄ - ▍█▅▉▆▅ ▆▊ ▊▆▋▇▆▄ ▄▉▉▍▅▅▄▍ ▅▆▊▅▍▋▋▉▇, ▍▍▉▊▍▉▍▇▄▊█▊ ▄▇▍▍▉▇ █▄▉▌▆▍ ▄▇▍.
                
                
                
                
             
         
        
        
            
            
            
                
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                Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone)
Fix ferry SphereCast returning incorrect values when it hit something
                
                
                
                
             
         
        
            
            
            
                
                █▊▇▍ ▆█▇▋▆ ▇▌▄▍▆_▊▅▇▊▌▇▋█▇▋▊▅ ▆▉▆ ▆▍▊▅▊▆▊▍█▆_▍▅▅▊█▍▌▊▌▌▅▇ ▍▉▋▅▍▆▉▇▅▆▌█▄█
                
                
                
                
             
         
        
            
            
            
                
                Fix turrets not spawning correctly on nexus ferry
                
                
                
                
             
         
        
            
            
            
                
                Update CraggyIsland_Nexus to have a ferry terminal
                
                
                
                
             
         
        
            
            
            
                
                Hide the marker list while in the nexus map
                
                
                
                
             
         
        
            
            
            
                
                Update global_networked_bases/2021
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
84602 (BeginWrite called twice)
                
                
                
                
             
         
        
        
            
            
            
                
                ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
                
                
                
                
             
         
        
            
            
            
                
                getting rid of shadow proxies on objects where it didn't suit with the flashlight
                
                
                
                
             
         
        
            
            
            
                
                getting rid of shadow proxies on objects where it didn't suit with the flashlight
                
                
                
                
             
         
        
            
            
            
                
                Water cooler and water jug  meshes/prefabs/textures
                
                
                
                
             
         
        
            
            
            
                
                Convert sam site bottom to RendererLOD
Update sam site prefab with new InstancedMeshFilter
                
                
                
                
             
         
        
            
            
            
                
                Fix entity update being recieved before global network update
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> global_networked_bases
                
                
                
                
             
         
        
            
            
            
                
                Fix entity configs not being added & windmill prefab updated
                
                
                
                
             
         
        
            
            
            
                
                setting up static pumpjack prefab with animated oiljack arm
                
                
                
                
             
         
        
        
            
            
            
                
                Set up ferries to go to the new ferry terminal monument
Remove placeholder ferry dock monument
                
                
                
                
             
         
        
            
            
            
                
                attempting to fix unable to pick up item in LS
                
                
                
                
             
         
        
            
            
            
                
                Blocked vertical access inside pigeon nest
                
                
                
                
             
         
        
            
            
            
                
                increased draw distance selectively on some props in desert base dwellings
                
                
                
                
             
         
        
            
            
            
                
                Added env volumes of type building in the walkable pipelines, incl LS pipes