reporust_rebootcancel

134,572 Commits over 4,293 Days - 1.31cph!

2 Years Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
2 Years Ago
Merge main -> RagdollImprovedInactive
2 Years Ago
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
2 Years Ago
Fix cooldown not running for correct time
2 Years Ago
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2 Years Ago
gingerbread fix
2 Years Ago
Sorting fixes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
2 Years Ago
Disabled texture streaming in edit-mode
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
2 Years Ago
Layout for new vendor ui
2 Years Ago
Youtooz added rigged models and animations
2 Years Ago
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2 Years Ago
Updated Youtooz with animations
2 Years Ago
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
2 Years Ago
merge from youtooz branch
2 Years Ago
Merge from camlock
2 Years Ago
Cleanup / refactor.
2 Years Ago
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2 Years Ago
AI design viewer/editor shelved work.
2 Years Ago
merge from metal_detector main
2 Years Ago
merge from main
2 Years Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
2 Years Ago
Add some easing to the spine look at weight when looking up or down, leave hand weight untouched though Add a head look at constraint
2 Years Ago
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2 Years Ago
Various hierarchy improvements, gib overrides, set up heavy scientist version
2 Years Ago
Deployable setup Add a Poke interaction, gives comfort in a radius for 15s
2 Years Ago
Added a hand look at constraint and adjusted the spine look weights down to match Applied a slight look at bump when in ADS to offset the height in held weapon (applied universally right now, might need to modify per weapon)
2 Years Ago
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2 Years Ago
Minor code cleanup, improve clarity on layer use
2 Years Ago
Merge RagdollFloatFix -> main
2 Years Ago
Fix floating server-side ragdolls when construction destroyed
2 Years Ago
Merge SSRagdollDeathVal -> main
2 Years Ago
Merge CorpseRagdollParentingFix -> main
2 Years Ago
Merge from main -> qol_cached_browser_ping_text
2 Years Ago
Prevented animals from doorcamping shelter
2 Years Ago
updated player prefab & skeleton asset to use new rust player avatar
2 Years Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)
2 Years Ago
Added server convar to skip death screen warmup
2 Years Ago
player update. exported wip rocket launcher anims and populated rpg override controller
2 Years Ago
Comment
2 Years Ago
Clear mouse Y input when cam is locked. Lerp cam to locked target position.
2 Years Ago
swing bridge whitebox - figuring out design
2 Years Ago
removed shadow proxies using colliders as source and some less precise proxies