reporust_rebootcancel

108,628 Commits over 3,867 Days - 1.17cph!

4 Years Ago
faberge egg anims, animator, worldmodel & deployed prefab updates Scripts and flags setup for code based rotations
4 Years Ago
some fixes/cleanup
4 Years Ago
merge from main
4 Years Ago
Updated terrain anchors of the satellite dish, sphere tank and sewer branch monuments
4 Years Ago
Monuments now try to maximize the distance between themselves and monuments of other monument types (instead of only doing that for monuments of the same type)
4 Years Ago
deleted and re-created meta files for the cliffs '\models' folder
4 Years Ago
Re-exporting colliders one last time (if this introduces an issue we'll revert this changeset)
4 Years Ago
Fix for hitboxes failing on certain types of hit.
4 Years Ago
Tweaked the materials of temperate trees and bushes Brightened them up slightly to make them look closer to grass at noon
4 Years Ago
Tweaked temperate grass materials and textures Darkened grass color slightly to prevent it from getting too bright at noon Lowered shadow bias to get rid of harsh shadows at noon, while keeping shadows at other times of day intact Brightened temperate forest grass
4 Years Ago
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
4 Years Ago
delete commented code section
4 Years Ago
merge from tunneldweller
4 Years Ago
merge from main
4 Years Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
4 Years Ago
Tweaked Easter event timings
4 Years Ago
Procedural and community maps are now allowed to use 4k heightmaps
4 Years Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
4 Years Ago
Enabled event
4 Years Ago
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values Fixed issues with timber mine entrance in MT
4 Years Ago
Egg_e prefab setup - missing animation
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
re-exported cliffs after a complete scene/objects geometry+transforms reset
4 Years Ago
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4 Years Ago
Scene backups
4 Years Ago
Merge from main
4 Years Ago
Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class LandmarkInfo is now the source for monument/train tunnel map markers
4 Years Ago
merge from card games (light fixtures & related files)
4 Years Ago
Bandit town gambling lighting update + s2p
4 Years Ago
Gambling light cord mesh is standalone, for variable length scaling.
4 Years Ago
Gambling light prefab setup, effects & color variant.
4 Years Ago
Merge CardGames -> Main. Includes the new dismount on server load system.
4 Years Ago
For the dismounting on load, work around the issue of seats not being saved and therefore ending up with different UIDs on load
4 Years Ago
BilBTestMap edit
4 Years Ago
Gambling light texture & material improvements. Optimized size & compression. Marked some _unused that aren't worth the memory usage atm.
4 Years Ago
merge from main
4 Years Ago
CraggyIsland update
4 Years Ago
skin approval
4 Years Ago
mfmain
4 Years Ago
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4 Years Ago
Remove the warnings for inputs from the non-active player, it's fine to just ignore them.
4 Years Ago
Merge Main->CardGames
4 Years Ago
show/hide contacts panel
4 Years Ago
merge from main
4 Years Ago
selected contact progress, note edited
4 Years Ago
updated player card game anim
4 Years Ago
Continued rock investigation
4 Years Ago
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4 Years Ago
tangents calculate test Updated CraggyIsland for more testing