reporust_rebootcancel

136,958 Commits over 4,352 Days - 1.31cph!

1 Year Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
1 Year Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
1 Year Ago
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1 Year Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
1 Year Ago
Missed unsaved .cs file
2 Years Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
2 Years Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
2 Years Ago
Added BP icon if a BP is being sold Fixed bug causing BP to be added to both selling and currency tooltip
2 Years Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
2 Years Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
2 Years Ago
tutorial end cinematic audio tweaks
2 Years Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
2 Years Ago
Fixed merge fuckery in flare material.
2 Years Ago
Also include changeset & hostname for debugging
2 Years Ago
Include network protocol in demo header
2 Years Ago
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2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Fix not using FreeList() when adding proper pooling
2 Years Ago
merge main -> analytics_pooling_refactor
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Attempted solution to killing players when dismounting from ComputerStation
2 Years Ago
Level 3 hall, cctv room and vent progress, sat tube progress
2 Years Ago
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2 Years Ago
merge from tutorial_island
2 Years Ago
Unsaved
2 Years Ago
Prompt asset updates
2 Years Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
2 Years Ago
Added an error toast if the player attempets to start a tutorial and no empty slots are available The above scenario will no longer kill the player in the process of attempting to spawn an island
2 Years Ago
Add achievements for tutorial island
2 Years Ago
Dressing tweaks
2 Years Ago
Added some more help to the mid mission conversation with the survivor
2 Years Ago
Don't run softcore loot reclaim process for deaths on the tutorial island
2 Years Ago
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios
2 Years Ago
Fixed skin viewer item spin being affected by framerate
2 Years Ago
Fixed neighbouring active tutorial islands getting deleted when a tutorial island is cleaned up
2 Years Ago
If the player is missing a rock in their inventory at any point during the tutorial give the player a new one, check every 10s
2 Years Ago
Tweak TC dialogue text to explain that nobody else can build nearby
2 Years Ago
Brutalist church progress
2 Years Ago
Fixed being able to upgrade to stone during tutorial
2 Years Ago
Fixed another place where the time of day could leak
2 Years Ago
Fix client time of day being stuck at 6pm when not in tutorial (hope everyone on staging enjoyed the sunshine) Tutorial system no longer uses admintime to manipulate time of day, see new admin.evaluatedAdminTime
2 Years Ago
Ensured local player has items respects conditiional check Ensured blueprint buttons respects conditional check
2 Years Ago
Debugging backup
2 Years Ago
Ensure quick craft UI respects ingredient condition
2 Years Ago
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
2 Years Ago
Real merge to main
2 Years Ago
Removed redundant logs
2 Years Ago
Merged to main
2 Years Ago
Fixed some perf mess ups in merge Fixed re-introduction of broken vendor names bug