197,434 Commits over 4,110 Days - 2.00cph!

3 Months Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
3 Months Ago
This may prevent the NRE from occuring!
3 Months Ago
Made dryfire more responsive
3 Months Ago
Kapok tree progress
3 Months Ago
▊▉▋▍▇▆: ▌▆█▊▄ █▌▇ ▄█▋▇█ ██▄ ██▄▌▍▅▍ ▅▍▊▌ ▌▉ ▌█▉▅▌▄▇▍▆▇▅▍▋▅▋▍▋ ▇▇▆▊▄ ▆▌█ ▇ ▋▇▇▋█ ▉▄ ▌▆ ▍▅▆▉█ ▄▅▆▅▍ ▌▅▍ ▅▅▅ ▆█▉▌▋, ▆▊▊ █▇'▄ ▊█▌▉▌▍▍▋▋ ▉▋▍ ▆▉▌▅▍▊ ▆▋▅▅ ▉▅▅█▍: ▉▋█▉▅▄ ▍█▋▆ ▇▍▆▄█▇▊ ██▇▇ - ▍▅▋ ▄▆▉▌█▍▋██▍ █▄▆▍▊▍▆▄▄▌
3 Months Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
3 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
3 Months Ago
merge from softcore_update/containers_auth
3 Months Ago
Locks override gamemode's container building privilege rule
3 Months Ago
Adding extra 3p anim for catch and adjusted blends
3 Months Ago
Animation events will now replay states if the show ammo states are used
3 Months Ago
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3 Months Ago
merge from softcore_update/containers_auth/
3 Months Ago
Handle all of the bow arrow updates inside the animator instead
3 Months Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
3 Months Ago
trawler ship progress backup
3 Months Ago
Added more console warnings with invalid sendprop types
3 Months Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
3 Months Ago
Merge from parent
3 Months Ago
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3 Months Ago
- ▋█▄█▌▍ █▋▌▌▉▄ ██▇ ▇▌▇▌▇▊▌▍▅ ▄▇▌▅▅ ▅▅ ▄▇▆▆▍▄▆▉▌▍ ▉▍ ▌▆▊▌█ ▅▍█▆▄▅▄▌█▍ █▉▄▇▉▊▋█▊ ▅▆█▆▊ ▋▍█▄▍ ▄▍▇ ▉█▍▅▊ ▌▍▆▆▇█▅ ▌▄▌ ▊▍▆ ▄▋▄▊▅ ▊▋▌█ ▅▊▍▌-▇▄▄▍▊▇█▍▌▉ - ▇▍▌▄▄▌ ▋▅▋ ▅▊▄▅▇▌▆ ▇█▌█▌ ▉▇▉▄▅▋▄ ▅▆▉ ▇▆▆▊▋ ▇▊▊▄▋▄▍▌▅ ▇▌ ▊▅▇▄ ▍▄ █▊▋▉ ▇▍▍▄▋▍█▊▇▋ (▌▋▄ ▍▊▌▌▋▋▊█ ▇▊▆▄▌▋▆ ▉▇▌ ▉▌▅▍▋▊ ▍ ▍▅█▆▌ ▊▄▍▄█▇▅, ▆▊▌ ▅▅▍▆▋▄▌▅ ▆▄▄▍▆▌▍ ▍▍▅ ▍▋▊▆▆ ▉▄ ▆▄▌▇▍▇▄▅ ▊▋▄ ▍█▍▌▄▍ ▆▅▌▋▋▅)
3 Months Ago
Revert BowWeapon changes
3 Months Ago
Subtract 116998
3 Months Ago
▄▇▅▍▊▌: ▇▆▍▇█ ▉▊▌█▍▍▍▊▊▊▅▋▋▇▌▌▋ ▅▉▉▆ ▉▅▋▊▆█▇▍ ▉▊▍▄▉██▇█ ▄▊▄▄▊ - ▊▌▊█▊▌▍▉▄▇▋▅ ▍▉▄ ▌▊█▊▋▄▄▆▋▅▌▇▉▇ ▅▌█▆▌ █▌▄ ▌▌█▍ ▄▉▉▆▇█ ▍▆▉▇▆█▆▊▉ ▊▍▇▋█: █▅▌ ▉▆▍▄▄▅ ▌▌ ▊▅▋▄█▋ █▋▇█ ▆▋▋▊▄ ▍▆▍▆▄█▄▄▉▌▋▄▄ █▇▌ ▄▋█▉▆▉▉▄▌ █▉█▍▆█ ▄▌▆▄▌▄ + ▍▋▇▉▅▆ ▅▋▋▇ ▇▍▉▅▄▇▄ ▋█▊▌
3 Months Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
3 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
3 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
3 Months Ago
Merge from env_volume_performance_testing
3 Months Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
3 Months Ago
Ziggurat lighting prefab WIP
3 Months Ago
▆▉▅▅ ▌██▊ ▇▉ ▌█▋▄▇ ▌█▍▆▊▍▍▉ ▅▄█▊ ▋▉ ▄▋▌ ▇▋▆▄▉▊▄▉ ▊▍ █▉▋ ▄▄▅▅▇▅▆▉▄▄ ▆▍▍▅▇▋ ▋▄▆▋ ▄▄▍ ▌▇▇▌▌▋▄▍ ▉▍ █▄█ ▉▉▆▍▉▆▇▋ ▍▄▉█▋▋ ▌▍▆▌ ▊▍▅▆▌▍▆█ ▌▄▄▋▄█▅
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
▋▊▄▉█▌▅▅▍█▊ ▄▊█ ▆▍▆▄▆█ ▉▆▄ ▅▋▉▄▌▋▊ ▊▄▅▋▅▍ ▄▉▉ ▌▇▅▋▆▅ ▇▍ ▄▌ ▍▌▌ ▇███▊▌▋▍▋▆█▆▋▉▍ ▍▇▇▍▊█▇▅▇ █▌▍▇▉▄▍ ▌▌▋'▊ ▋▆▋▆ ▅ ▋▊▄▄▋█ █▉█▄ ▋▉▍ ▅█▄▆ ▄▍▌▌█▇ ▋▆▉█ ▍▍ ▆▊▉ ▄▋▌▋▆▅ ▊▄ ▇█▍█▆█ ▌▊▇▊ █▆▋ █▆▇▆▇, ▋▅ ▄▉▉▆ █▅█▅▆
3 Months Ago
phrases
3 Months Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
3 Months Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
3 Months Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
3 Months Ago
Merge from main
3 Months Ago
give sleeping player's BC setups a second to rest before pausing the simulation
3 Months Ago
merge from bc_sleeper_fix
3 Months Ago
re-tuned horse costume BC setup to be a bit let less noisy
3 Months Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
3 Months Ago
merge from main
3 Months Ago
Merge from jungle_update
3 Months Ago
Update abyss name and adobe description
3 Months Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
3 Months Ago
merge from main
3 Months Ago
Updated comfort sources on hazmat plushly and discord trophy
3 Months Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res