200,907 Commits over 4,171 Days - 2.01cph!
Added a crude profiler that works in release builds
Added a crude profiler that works in release builds
Rifle animation and entity updates
Fix the map screen deciding it didnt want to work
Remove all flex graphic transforms from the play page
Fix loading screen tags NRE
Swapped placeholder doors for static ones in food market barge
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
Fix loading screen having double tags again
Updated pilot hazmat prefab with new model
respawn button in session
Fixed limited skin gradient not scaling right
Remove flex graphic transform from refresh button again
deleted m92 and p17 animation sets as they use the animations in the sap anim set
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
Changes to dialogue tree editor:
- Support for new node types (entry node, branch node)
- All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts
- New node creation window
- Nodes are now stored with GUID's and we use these to determine connections rather than shortnames
- Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break
- Various other small fixes and improvements
Improve connect/session modal
Added test assets for bottom layer of food market structure. Continued set dressing.
Fix listplayerreportcounts command
merge from fogmethod1 (sky branch)
Tweaked home screen gradient overlay, less noise
Misspelt webm folder name
Setup safe video player - this allows us to swap between playing .webm and .mp4 files if the system doesnt have the correct .mp4 codecs
Setup the same system in the main menu videos
Add MP4 versions of the background videos
Reworked how fake items are handled and spawn by store item grids
Tweaked all grids
Fixed a featuring takeover issue
Fixed printWeeklyItems and printGeneralStore commands not printing all items
added tooltip to view stats as "base [+- diff]"
Add help text "Press Capslock to use UI" and change default text on FilterInput to "Filter items..."
Fixed the width and height of the temp render target for blitting the under water background texture
Fixed the spinner blocking you if you remove a favourite whilst in the favourites page
Fixed refreshing in the community tab from dumping duplicate listings into the modded tab
Add a gradient for favourited servers
Add support to change gradient direction in the style asset
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance.
Tundra haze tweak.
ghost ship B vraiant set dressing progress
Updated Pilot Hazmat Textures
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Bunch more very WIP including:
client side player boat entity dimension synching
block collider reparenting
enabling building priv for player boats
steering wheel vehicle priv basics
some additional serialization and protbuf
Updated the texture bundles to include the new and fixed normal maps
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next