196,587 Commits over 4,110 Days - 1.99cph!

15 Days Ago
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String light fixes, manifest
15 Days Ago
Cherrypick 122713, I have no clue how this disappeared
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Restored hanging bulbs string light
15 Days Ago
Fixed some line generation issue
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Removing a point refunds the consummed length
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Revert UI.Options.Keybind.prefab, wasnt meant to be changed
15 Days Ago
Compile fixes
15 Days Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
15 Days Ago
update iconrender_improvements/batch
15 Days Ago
merge from main -> iconrender_improvements
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Hook up 'connect to server button' to our existing connection logic. Works perfectly
15 Days Ago
Fixed incorrect button prefab sizing
15 Days Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
15 Days Ago
Merge from steam_item_store_images
15 Days Ago
Continuing on blocking in materials on floating walkways
15 Days Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
15 Days Ago
Abyss Containers - Updated model, LODs and some prefab setup
15 Days Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
15 Days Ago
Untested support for adding Steam item store images
15 Days Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
15 Days Ago
merge from roofbeams
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Merge from fix_protobuf_length_prefix
15 Days Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
15 Days Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
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Add some sanity checks
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cache the terrain map preprocessing
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added sync component to crossbow viewmodel animator
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M15 Pistol - Greybox model and integration
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Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
15 Days Ago
Merge: from main Tests: none, no conflicts
15 Days Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
15 Days Ago
Fix scientist not rushing to investigate noises when searching
15 Days Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
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Fix scientists getting stuck in search recursion
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Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE - also couple formatting fixes Tests: used mode on Craggy in editor
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- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
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merge from hackweek_newlights
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Abyss Containers - Fixed LODs and GIBs on vertical version
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15 Days Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"