196,603 Commits over 4,110 Days - 1.99cph!

15 Days Ago
added sync component to crossbow viewmodel animator
15 Days Ago
M15 Pistol - Greybox model and integration
15 Days Ago
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15 Days Ago
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15 Days Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
15 Days Ago
Merge: from main Tests: none, no conflicts
15 Days Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
15 Days Ago
Fix scientist not rushing to investigate noises when searching
15 Days Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
15 Days Ago
Fix scientists getting stuck in search recursion
15 Days Ago
Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE - also couple formatting fixes Tests: used mode on Craggy in editor
15 Days Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
15 Days Ago
merge from hackweek_newlights
15 Days Ago
Abyss Containers - Fixed LODs and GIBs on vertical version
15 Days Ago
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15 Days Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
15 Days Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
15 Days Ago
Added spherical spatial environment volume support for opaque objects
15 Days Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
15 Days Ago
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15 Days Ago
Cleaned the mess in the advanced christmas light folder
15 Days Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
15 Days Ago
Fluorescent light prefabs
15 Days Ago
Cleaned up neon light prefabs, renamed them to fluorescent lights Description and names
15 Days Ago
Removed problematic FX from the old Cave Large Sewers. Also stripped distance flares from these. No need for them indoors.
15 Days Ago
Merge: from main
15 Days Ago
spotlight description
15 Days Ago
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team
15 Days Ago
Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
15 Days Ago
Update: rewrite teaminfo to reduce allocs Tests: tested in editor
15 Days Ago
Spotlight server tick only runs when its orientation changed, like the client Reset on deploy
15 Days Ago
Spotlight: - IO handles tweaks - deployment tweaks - enabled pickup
15 Days Ago
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15 Days Ago
Update: bring back last column padding to TextTable.ToString This time, on the right branch Tests: unit tests
15 Days Ago
Merge from dlss4_update
15 Days Ago
Merge: from main
15 Days Ago
Backout of 122696 - was meant to go into texttable_allocs branch
15 Days Ago
Update: bring back last column padding to TextTable.ToString Tests: unit tests
15 Days Ago
Updated the DLSS DLL from version 3.7.20 to 310.2.1
15 Days Ago
Subtractive Merge (122597) Removing threaded texture creation test code
15 Days Ago
Merge: from main
15 Days Ago
Merge from naval update
15 Days Ago
oil rig foot checkin
15 Days Ago
Merge: from profiling_improvements - New server profiler allocation tracking mode, start with "watchallocs", stop with "stopwatchingallocs", control export via various NotifyOn... server vars - Json Snapshot compression is now streamed, saving 95% of memory in the process and reducing GC events Tests: unit tests in editor, all forms of profiling in editor on Craggy in Server+Client mode, all forms of profiling in standalone server on Linux WSL
15 Days Ago
Connect modal mockup
15 Days Ago
Merge: from main Tests: none, no conflicts
15 Days Ago
Spotlight use invokes instead of unitys Update
15 Days Ago
Missed files
15 Days Ago
Server entries have buttons Setup simple button handlers
15 Days Ago
Fix dumb MenuUI2 bug, prefab misisng script?