124,944 Commits over 4,171 Days - 1.25cph!

11 Months Ago
Merge from world_update_2
11 Months Ago
Functional but terrain gen weirdness remains.
11 Months Ago
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radioactive_water -> world_update_2
11 Months Ago
Radioactive water is finally supported in backpacks: - Radioactive poll requests 'bubble' up through children to parents - ItemModContainerRads now looks at parent changes as well as item parent changes - Huge amount of debugging and messing around
11 Months Ago
merge from world_update_2
11 Months Ago
merge from main
11 Months Ago
merge from seaweed_dressing
11 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
11 Months Ago
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
11 Months Ago
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11 Months Ago
Add footstep sounds to new wolf anims
11 Months Ago
divesite_plane_lod1 intersecting face fix
11 Months Ago
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11 Months Ago
Updated rock_formation_large_a collider
11 Months Ago
merge from main
11 Months Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
11 Months Ago
Bugfix: Respect profiling pool flush interval for pool telemetry This caused to send ~100kb every update Tests: hacked code to run analytics
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
11 Months Ago
Fixed truncated entities max health text
11 Months Ago
Added shadowproxies for cliffs
11 Months Ago
merge from BlunderBuster
11 Months Ago
adjust blunderbuss fov
11 Months Ago
Friends UI dialog
11 Months Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
11 Months Ago
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11 Months Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
11 Months Ago
merge from world_update_2
11 Months Ago
merge from instantcam_worldmodel_lods
11 Months Ago
merge from canvas_chat_fix
11 Months Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
11 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
11 Months Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
11 Months Ago
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12 Months Ago
Fixed arctic variant of cliff_jutting_d
12 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
12 Months Ago
merge from wallpaper
12 Months Ago
Restored playground scene
12 Months Ago
military_tunnel - gaps left around terrain holes
12 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
12 Months Ago
Adjusted the hardside wallpaper outside checks
12 Months Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
12 Months Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
12 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats