124,944 Commits over 4,171 Days - 1.25cph!

11 Months Ago
caves - need another pass to finish with overhang rock in some scenes
11 Months Ago
further progress
11 Months Ago
Ensure upper bound clamp of the method version of AfterProtection is set to a large enough value so the value doesnt incorrectly clamp to the radiaition amount itself
11 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
11 Months Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
11 Months Ago
Update: RPC Codegen Somehow missed it despite generating previously. Tests: validated that I can dynamically switch it(even if it triggers my asserts - it's intentional)
11 Months Ago
cliff_hills_large_e tighter anchors to fix terrain holes
11 Months Ago
Cliff_tall_d fixed terrain holes
11 Months Ago
Merge from underwaterlights
11 Months Ago
Falloff tweaks. Brighter shallows.
11 Months Ago
merge from main
11 Months Ago
Ensure vendor grabs correct direction for peek
11 Months Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
11 Months Ago
Merge from underwaterlights
11 Months Ago
Merge: from main Tests: none
11 Months Ago
v2 tuning of underwater.
11 Months Ago
merge from world_update_2
11 Months Ago
scaling flow forces with shore distance (needs more tuning)
11 Months Ago
Update: Add console switch to enable sound pooling - Disabled by default while I'm investigating ongoing NREs in the area Tests: spawned 20 scientists and killed them. Ran around placing 100 barricades. Cut down 2 trees. Telemetry showed no pooled sound modulators.
11 Months Ago
Travelling vendor calculates the correct starting distance
11 Months Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
11 Months Ago
water treatment plant
11 Months Ago
Tin can alarms can no longer be picked up without building privileges
11 Months Ago
world_update_2 -> main (print statement was annoying!)
11 Months Ago
Removed spammy debug print statement
11 Months Ago
world_update_2 -> main
11 Months Ago
radioactive_water -> world_update_2
11 Months Ago
Bubble up rads called on server only
11 Months Ago
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11 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
11 Months Ago
world_update_2 -> main
11 Months Ago
radioactive_water -> world_update_2
11 Months Ago
Prevent bubble up from throwing an NRE
11 Months Ago
Phrase update
11 Months Ago
Merge: from main Tests: none
11 Months Ago
merge from localization
11 Months Ago
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can
11 Months Ago
Restored map marker edit popup "Enter text" text size Fixed truncated strings
11 Months Ago
Fixed F7 report popup texts size again
11 Months Ago
merge from world_update_2
11 Months Ago
Fix missing small wooden box item/scene setup
11 Months Ago
Frontiersman turntables
11 Months Ago
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
nuclear missile silo
11 Months Ago
More code clean up