134,798 Commits over 4,293 Days - 1.31cph!

12 Months Ago
Allow custom impact effects through base player
12 Months Ago
Set pie VM animator to always animate.
12 Months Ago
Refresh
12 Months Ago
Gibs update
12 Months Ago
Ballista Gibs updates
12 Months Ago
Merge from consume_food
12 Months Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
12 Months Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
12 Months Ago
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12 Months Ago
strangler fig models - LOD and billboards, materials and textures
12 Months Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
12 Months Ago
Fixed ballista choppy up and down player poses
12 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
12 Months Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
12 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
12 Months Ago
static ballista socket mods tweaks, deploy sound
12 Months Ago
Restored sounds on static ballista
12 Months Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
12 Months Ago
Fixed mounted ballista swivel rotations
12 Months Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
12 Months Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
12 Months Ago
Adjusting ballista weapon rig skinning
12 Months Ago
Ballista Gibs
12 Months Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
12 Months Ago
Merge again?
12 Months Ago
Merge from cookingv2
12 Months Ago
Adding missing pie prefab content
12 Months Ago
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
12 Months Ago
Plant pot bounds and collision.
12 Months Ago
DoPrepare on plant-wheat.
12 Months Ago
Add wheat plants to spawn prefabs
12 Months Ago
Convert other commands from serverside -> clientside - renamepaste - deletepaste Add `listpastes` to print list of all pastes in client folder
12 Months Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
12 Months Ago
Corn collectable prefabs, population & autospawn setup
12 Months Ago
Switch directory to a constant
12 Months Ago
Remove old code that was keeping a serverside copy of the clipboard (that was shared between all admins) Keep "undo" system to delete previous pastes Add RPC to download paste from server - locked to admins & devs to prevent servers arbitrary sending pastes to random clients Copy & Paste should now store pastes competely clientside
12 Months Ago
merge from save264 - Staging wipe
12 Months Ago
Wheat, clone, entity, seeds, genes, plant properties setup. Setup growth stages. Setup placeholder growable values.
12 Months Ago
merge from primitive
12 Months Ago
vanilla techtree progress
12 Months Ago
phrases
12 Months Ago
/primitive -> /save264
12 Months Ago
Update manifest
12 Months Ago
Change paste command so it uses uploads paste from the client instead of storing on server
12 Months Ago
Medieval AR icon
12 Months Ago
Update manifest
12 Months Ago
Merge from primitive
12 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
12 Months Ago
Effect: revert hit normal transformation
12 Months Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.