201,933 Commits over 4,171 Days - 2.02cph!

42 Days Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
42 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
42 Days Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
42 Days Ago
Update icon manifest
42 Days Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
42 Days Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
42 Days Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
42 Days Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
43 Days Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
43 Days Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
43 Days Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
43 Days Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
43 Days Ago
Explicitly pull compute shaders into content.bundle
43 Days Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
43 Days Ago
Skin viewer parallax when moving the mouse around
43 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
43 Days Ago
Fix running in editor with use bundles off
43 Days Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
43 Days Ago
Hopefully fix mac path issue Move logging to editor/development builds only
43 Days Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
43 Days Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
43 Days Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
43 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
43 Days Ago
improve code quality and unsubscribe from events
43 Days Ago
fix mesh particle placement and LODS
43 Days Ago
Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Can build 64bit studiomdl 64bit merges studiorender 64bit merges Minor cleanup
43 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
43 Days Ago
Merge from main
43 Days Ago
fix mesh width for clients
43 Days Ago
Fix preview window not redrawing every frame
43 Days Ago
Update icon renderer manifest
43 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
43 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
43 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
43 Days Ago
Re-implemented the skin viewer in item store modal
43 Days Ago
Deleted some stuff I won't need
43 Days Ago
merge from Twitchdropsrender
43 Days Ago
Update iconrenderer_improvements/batch
43 Days Ago
merge from main -> iconrenderer_improvements
43 Days Ago
merge from main
43 Days Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
43 Days Ago
rpg viewmodel animation update setup in unity
43 Days Ago
Moved some files in the right folders
43 Days Ago
Cleaned up store limited modal, tags are working
43 Days Ago
Menu Prefab
43 Days Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
43 Days Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
43 Days Ago
cleanup profile region
43 Days Ago
merge from fogmethod1
43 Days Ago
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