201,944 Commits over 4,171 Days - 2.02cph!

43 Days Ago
Clean up new loading status indicators
43 Days Ago
Bugfix: DemoBuildingsViewer - fix missing walls - Manually pre-process prefabs to get around editor skipping preprocessing - Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs - Gather building entities from all keyframes Tests: loaded biggest base from my cleint demo - matches how demo renders it
43 Days Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
43 Days Ago
lock.key.item description update
43 Days Ago
further batched projectile improvemenets - jobified position/rotation writeback, 10x faster - adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements Tests: all projectile tests passing
43 Days Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
43 Days Ago
Fixed pack showcace background fading in even when packs are disabled
43 Days Ago
Generic Pageheader component
43 Days Ago
demos styling, needs fixes
43 Days Ago
Hitting the following static objects no longer flag the player as hostile bbq chair, drumkit, hobo barrel, vending matchines, water catcher, workbench 1, xylophone, clan table, repair bench, food crate 1 and 2, crate basic, mine cart, food crate normal, medical crate, underwater crates
43 Days Ago
merge from main
43 Days Ago
Play demos overlay foundations
43 Days Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
43 Days Ago
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43 Days Ago
Compile fix
43 Days Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
43 Days Ago
Added support for delaying drifting to BaseBoat.
43 Days Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
43 Days Ago
Fog of war works on death screen map
43 Days Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
43 Days Ago
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43 Days Ago
Mute command now accepts a timestamp arg (same behaviour as ban command)
43 Days Ago
Compile fix
43 Days Ago
Fix fog not clearing immediately on spawn
43 Days Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
43 Days Ago
Cherry pick 124952 (Pilot Codelock - added cinematic textures and materials)
43 Days Ago
Cherry pick 124858 (M15 Pistol - Updated cinematic textures with new ironsight)
43 Days Ago
Cherry pick 124293 (M15 Pistol - Added cinematic 4k textures)
43 Days Ago
Cherry pick 124262 (Merge from pilot_hazmat_dlc)
43 Days Ago
merge from fogmethod1
43 Days Ago
Merge from parent
43 Days Ago
Merge from main
43 Days Ago
fix cloud config override issues
43 Days Ago
add all cloud configs to list on climate
43 Days Ago
fix inconsistencies loading weather preset/cloud config on server vs client
43 Days Ago
43 Days Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
43 Days Ago
underground fog
43 Days Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
43 Days Ago
Merge from main
44 Days Ago
merge from main
44 Days Ago
merge from new_menu
44 Days Ago
Added debug.resetfogofwar
44 Days Ago
Store search bar first pass Polished the navigation
44 Days Ago
Namings for final vcloud profiles.
44 Days Ago
44 Days Ago
Final consistency pass for legacy vs volumetric modes.
44 Days Ago
Fix some search bugs
44 Days Ago
Fix NRE
44 Days Ago
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