196,943 Commits over 4,110 Days - 2.00cph!

55 Days Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
55 Days Ago
merge from jungle_update
55 Days Ago
S2P jungle ruins
55 Days Ago
hooked up icon on jungle relic assault rifle, and added "relic" to description
55 Days Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
55 Days Ago
Reduced concrete walkway LOD distances further
55 Days Ago
Reduced more texture resolutions to improve zigg perf
55 Days Ago
Fix for first person artefacting on cocoknight gloves
55 Days Ago
reduced strangler fig wall decal dist
55 Days Ago
ziggurat S2P
55 Days Ago
Disabled shadow casting on ziggurat skylight spotlights
55 Days Ago
ziggurat scene, decal draw distances overrides to lower values
55 Days Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
55 Days Ago
set wicker and bamboo barrels to craftable
55 Days Ago
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55 Days Ago
merge from main
55 Days Ago
set v vineswing anims to anim compression off for improved fidelity
55 Days Ago
update names and turntables
55 Days Ago
Reduced more texture sizes to help perf in jungle monuments
55 Days Ago
removed temple from jungle building skin ui description
55 Days Ago
Reduced ao, ms texture resolution on some jungle props
55 Days Ago
Reduced LOD distances of concrete walkways inside Zigg
55 Days Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
55 Days Ago
merge from jungle_update 120425 so lewis can sort building skin store page
55 Days Ago
store icon
55 Days Ago
jungle building skin
55 Days Ago
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55 Days Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
55 Days Ago
merge from jungle_dlc_storage_adapters
55 Days Ago
Additional Mesh tweaks mop and bucket
55 Days Ago
merge from Jungle_rifle_token
55 Days Ago
merge from single_wall_shelves_researchable
55 Days Ago
merge from horse_heavyplate_fix
55 Days Ago
missed unsaved item
55 Days Ago
merge from jungle_update
55 Days Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
55 Days Ago
shifted barrel spawn away from recycler in ziggurat S2P
55 Days Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
56 Days Ago
WildlifeHazard visibility culling
56 Days Ago
Fix corrupted file
56 Days Ago
OutbreakScientist Glasses Branding
56 Days Ago
Primitive indexed indirect render implementation for single material
56 Days Ago
Twilight & night settings.
56 Days Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
56 Days Ago
Remove a debug line, simplify DoSplash
56 Days Ago
Possible LiquidWeapon NRE fix
56 Days Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
56 Days Ago
Merge from jungle_update
56 Days Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
56 Days Ago
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