201,975 Commits over 4,171 Days - 2.02cph!

45 Days Ago
Use lookingAtColliderNoPenalty for MLRS interactions Helps reducing fire missclicks. Especially when using minimal crosshair mode
Rin
45 Days Ago
Fix coconut armour head, torso and pants ingredients differing from default wood armour
45 Days Ago
More rain stuff
45 Days Ago
merge from crafting_search_fix
45 Days Ago
Null check for extra safety
45 Days Ago
Fixed crafting menu search results being lost after closing and reopening the menu
45 Days Ago
45 Days Ago
Fixed store dlc pages items
45 Days Ago
Add heat source to small oil refinery to make it behave like the furnace/campfire when its on.
45 Days Ago
Fix player nametags being visible through ceilings: - We no longer use the name tag world offset for vis check, just the bone position on its own. - Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.
45 Days Ago
Compass marker distance values.
45 Days Ago
45 Days Ago
Tuning for the new night contrast feature.
45 Days Ago
Localization update
45 Days Ago
Steam inventory page recycling
45 Days Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
46 Days Ago
Fix skin viewer not working (need to use GameManager to instantiate)
46 Days Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
46 Days Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
46 Days Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
46 Days Ago
Refactor child entity handling interface calls. Call them on server load.
46 Days Ago
More load fixes, including speed + mass
46 Days Ago
Correctly restore thrust point after a load
46 Days Ago
▋▇▉▆▊_▅▌▍▄▄▇▌_▊█▊_▊▅▉▌▇ -> ▊▊▇▍
46 Days Ago
▆▄▌▄▅▆██ ▍▊▊▄▍ ▍▍▍▋▍▌▄ ▉▇▅ #▊▅▆ (▄█▄▅ ▋▆▌▍▍▉, ▅▊▄▍▌█▄▊ █▌▄▇▅▉ ▍▍▅▌▇)
46 Days Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
46 Days Ago
Added new modding prefabs: Added ai_obstacle - prevents AI navigation Added monument Navmesh zone Added Animal AI spawners - Boar, stag, bear, polar bear, horse, tiger, croc, chicken etc Added NPC spawns - NPC Heavy, oilrig, fullany, Lr300
46 Days Ago
Delete BuildPrefabs (unused)
46 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
46 Days Ago
Merge from main
46 Days Ago
Disable using cached prefab list to build asset bundles
46 Days Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
46 Days Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
46 Days Ago
Mark divesite shipping container collision mesh as readable
46 Days Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
47 Days Ago
▆▍▅▉▊ ▍▄▌▇ ▌▅▊▉
47 Days Ago
merge from new_menu
47 Days Ago
Revert ILPostProcessorHook to the main version
47 Days Ago
Revert ILPostProcessorHook, pushed by accident
47 Days Ago
Resetting your gesture wheel to default will only bind the gestures you own
47 Days Ago
Fixed being able to bind gestures you dont own when clicking
47 Days Ago
merge from main
47 Days Ago
▍▆▍▅█ ▍▌▌▇ ▍▇▆▉▊▅▌_▅▄▌▊▊▆_▍▋█
47 Days Ago
merge from autoturret_optim
48 Days Ago
Fix the player becoming stuck in a specific place when reskinning the legacy wall to specfic variant.
48 Days Ago
merge from new_menu
48 Days Ago
merge from main
48 Days Ago
Fixed settings page padding wee styling change on gesture widgets
48 Days Ago
Remove one active sibling off all top level pages Fix crappy blur effect on rust plus modal Rewire up session modal after design changes Fix broken loading screen header after design changes
48 Days Ago
compile fix