196,971 Commits over 4,110 Days - 2.00cph!

57 Days Ago
Fixed the ambient lighting issues in the paintables window
57 Days Ago
fixed shallow wall shelves being researchable
57 Days Ago
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57 Days Ago
Set ground foliage to use LOD1 as base LOD
57 Days Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
57 Days Ago
Add command to toggle tigers leaving clawmarks, defaults to false
57 Days Ago
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
57 Days Ago
Merge from jungle_update
57 Days Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
57 Days Ago
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57 Days Ago
Merge from ziggurat_perf_fixes
57 Days Ago
Merge from jungle_update
57 Days Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
57 Days Ago
Fixed emoji not unlocking correctly
57 Days Ago
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57 Days Ago
Fixed floating barrel corpses and added Mesh Cull components
57 Days Ago
merge from jungle_update
57 Days Ago
added corpse prefabs for wicker and bamboo barrels
57 Days Ago
merge from /jungle_storage_skin_fix
57 Days Ago
Replaced cocoknight gloves viewmodel material
57 Days Ago
Merge from main
57 Days Ago
Missed some billboard texture changes
57 Days Ago
Updated schizolobium with progress from friday
57 Days Ago
updated jungle ar icon
57 Days Ago
Merge from icon_render_export_fix
57 Days Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
57 Days Ago
merge from main
57 Days Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
57 Days Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
57 Days Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
57 Days Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
57 Days Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
57 Days Ago
Possible AdminPanel NRE fix
57 Days Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
57 Days Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
57 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
57 Days Ago
start of fixing corpse gibs for jungle barrel storage
57 Days Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
57 Days Ago
main -> vine_capsule_renderer
57 Days Ago
Missed files
57 Days Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
57 Days Ago
Missed files
57 Days Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
57 Days Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
58 Days Ago
main -> hackweek_syncvars
58 Days Ago
main ->syncvars
58 Days Ago
Include server version in F7 feedback
58 Days Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
58 Days Ago
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58 Days Ago
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