196,947 Commits over 4,110 Days - 2.00cph!

56 Days Ago
skin setup
56 Days Ago
vine_lod_fix ➡️ main
56 Days Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
56 Days Ago
vine_maxvelocity_nre_fix ➡️ main
56 Days Ago
Ensure max velocity > 0 even when null
56 Days Ago
Fix Vine Max Velocity NRE
56 Days Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
56 Days Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
56 Days Ago
boomerang_range_fix ➡️ main
56 Days Ago
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56 Days Ago
Adusted boomerang range values
56 Days Ago
boomerang_range_fix -> main
56 Days Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
56 Days Ago
merge from main
56 Days Ago
Bucket and mop prefab update and LODS
56 Days Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
56 Days Ago
Fake trail generation improvements, fixed trail falling through rocks
56 Days Ago
merge from jungle_update
56 Days Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
56 Days Ago
removed unnecessary private files. fixed metallic affecting ao darkening
56 Days Ago
Merge: from main
56 Days Ago
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56 Days Ago
Jungle Pack store page
56 Days Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
56 Days Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
56 Days Ago
Reducd sapling density by 33 percent
56 Days Ago
Fixed the ambient lighting issues in the paintables window
56 Days Ago
fixed shallow wall shelves being researchable
56 Days Ago
▆█▋█▆▆▇▇▋▌.▄▉▌_▅█▍██▇▌▍▆: ▌▆▉▇▅ █▆▆▄▆▇▋ ▉▄▆▋▊▋▉▍█▄▉ █▊▇▆▅ (▇▅█▅▆ ▍▉█▍▌▄▌▄ █▌▋▅▄ ▉▇, ▋▋▌▉▆▄▌▌▋ ▅▋ ▌▅▄▍▍▌▆█▊ █▋▌▋▋▊▌)
56 Days Ago
Set ground foliage to use LOD1 as base LOD
56 Days Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
56 Days Ago
Add command to toggle tigers leaving clawmarks, defaults to false
56 Days Ago
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
56 Days Ago
Merge from jungle_update
56 Days Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
56 Days Ago
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56 Days Ago
Merge from ziggurat_perf_fixes
56 Days Ago
Merge from jungle_update
56 Days Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
56 Days Ago
Fixed emoji not unlocking correctly
56 Days Ago
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56 Days Ago
Fixed floating barrel corpses and added Mesh Cull components
56 Days Ago
merge from jungle_update
56 Days Ago
added corpse prefabs for wicker and bamboo barrels
56 Days Ago
merge from /jungle_storage_skin_fix
57 Days Ago
Replaced cocoknight gloves viewmodel material
57 Days Ago
Merge from main
57 Days Ago
Missed some billboard texture changes
57 Days Ago
Updated schizolobium with progress from friday
57 Days Ago
updated jungle ar icon