201,998 Commits over 4,171 Days - 2.02cph!

51 Days Ago
Fixed broken material on rust plus popup
51 Days Ago
Fixed DLC tab 'view on steam' button size
51 Days Ago
Fixed incorrect on toggle changed button being used
51 Days Ago
Setup Server Browser cache
51 Days Ago
Made shadows toggleable
51 Days Ago
merge toggleable shadows
51 Days Ago
Local phrases update
51 Days Ago
merge from main
51 Days Ago
Store overlay page carrousel scroll, arrow buttons
51 Days Ago
snap_deployable_improvements -> main
51 Days Ago
Fixed computer station snapping Fixed cooking workbench snapping
51 Days Ago
fix double shadows
51 Days Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
51 Days Ago
revert protocol version
51 Days Ago
merge from main
51 Days Ago
snap_deployment_improvements -> main
51 Days Ago
Further refinements to snapping feel
51 Days Ago
Fixed screen mode setting changing the wrong convar
51 Days Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
51 Days Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
51 Days Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
51 Days Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
51 Days Ago
Fix Typo in ServerAdminPlayerInfo
51 Days Ago
51 Days Ago
Finishing up blend layers on floating walkways
51 Days Ago
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51 Days Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
51 Days Ago
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51 Days Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
51 Days Ago
merge from new_menu
51 Days Ago
Exclude soft mask assembly from obfuscation
51 Days Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
51 Days Ago
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51 Days Ago
merge from store-june-2025
51 Days Ago
merge from legacy_wall_gate_sitem
51 Days Ago
merge from player_report_endpoint_changes
51 Days Ago
merge from compound_spawn_tweaks
51 Days Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
51 Days Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
51 Days Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
52 Days Ago
snap_deployable_improvements -> main
52 Days Ago
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52 Days Ago
snap_deployable_improvements -> main
52 Days Ago
Fixed storage barrel b corner snapping
52 Days Ago
Cleanup
52 Days Ago
Fix typo on legacy wood - updated strings
52 Days Ago
Merge from main
52 Days Ago
Fixed snapping not working right on brutalist foundations
52 Days Ago
Continuing working on blends for floating walkways
52 Days Ago
merge from new_menu